{"title":"JURNALISME GAME DAN MEMBAURNYA KARAKTER KONTEN MEDIA Studi Kasus the Lazy Monday, Gamebrott dan Playverse","authors":"Wisnu Martha Adiputra","doi":"10.36782/JCS.V8I2.1853","DOIUrl":null,"url":null,"abstract":"Game journalism develops along with the development of the gaming industry, increasingly sophisticated information and communication technology, as well as increasingly convergent institutionalization of new media. The purpose of this research is to understand game specialist journalism and blend the study of content production. The research method used is a case study with a constructionist perspective. Data collected through interview, content review, and literature review related to journalism, games, and the media industry. The mixed character of the media content in game news is, among others, reviewed through media institutions, media practices, namely: planning, management, production and distribution, and through dimensions in journalism. To cite this article (7 th APA style): Adiputra, W. M. (2018). Jurnalisme Game dan Membaurnya Konten Media: Studi Kasus the Lazy Monday, Gamebrott dan Playverse [Game Journalism and the Immersion of the Media Content Character]. Journal Communication Spectrum , 8(2), 166-189. http://dx.doi.org/10.36782/jcs.v8i2.1853","PeriodicalId":52783,"journal":{"name":"Journal Communication Spectrum","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal Communication Spectrum","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36782/JCS.V8I2.1853","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Game journalism develops along with the development of the gaming industry, increasingly sophisticated information and communication technology, as well as increasingly convergent institutionalization of new media. The purpose of this research is to understand game specialist journalism and blend the study of content production. The research method used is a case study with a constructionist perspective. Data collected through interview, content review, and literature review related to journalism, games, and the media industry. The mixed character of the media content in game news is, among others, reviewed through media institutions, media practices, namely: planning, management, production and distribution, and through dimensions in journalism. To cite this article (7 th APA style): Adiputra, W. M. (2018). Jurnalisme Game dan Membaurnya Konten Media: Studi Kasus the Lazy Monday, Gamebrott dan Playverse [Game Journalism and the Immersion of the Media Content Character]. Journal Communication Spectrum , 8(2), 166-189. http://dx.doi.org/10.36782/jcs.v8i2.1853
游戏新闻是随着游戏行业的发展、日益复杂的信息和通信技术以及日益趋同的新媒体制度化而发展的。本研究的目的是了解游戏专业新闻,并融合内容生产的研究。所使用的研究方法是一个具有建构主义视角的案例研究。通过采访、内容审查和文献审查收集的与新闻、游戏和媒体行业相关的数据。游戏新闻中媒体内容的混合特征,除其他外,通过媒体机构、媒体实践,即:规划、管理、制作和分发,以及通过新闻业的维度进行审查。引用这篇文章(第7届APA风格):Adiputra,W.M.(2018)。Juralisme Game dan Membaurnya Konten Media:Studi Kasus the Lazy Monday,Gamebrott dan Playverse[游戏新闻与媒体内容角色的沉浸]。通讯频谱杂志,8(2),166-189。http://dx.doi.org/10.36782/jcs.v8i2.1853