{"title":"Pathfinding Affect: Reading Maps, Bodies and the Affective in Colonial Videogames","authors":"Souvik Mukherjee","doi":"10.1080/13534645.2023.2184948","DOIUrl":null,"url":null,"abstract":"The Pathfinder, the protagonist of the videogame Mass Effect: Andromeda (Bioware, 2017), often gazes across the vast expanse of the Andromeda Galaxy, its planetary systems and also the often-hostile landscape of the planets, some of which need to be made habitable for the human colonists for whom she scouts the terrain to make it inhabitable in accordance with the colonial promise of the mission. The Pathfinder could even have been surveying the vast map of any of the Age of Empires games (Ensemble Studios, etc., 1997–), mostly obscured by the black ‘fog of war’ and waiting to be colonised by the player. As games researcher Shoshana Magnet describes it, the space is a ‘gamescape’ or a ‘landscape in video games [that] is actively constructed within a particular ideological framework’.","PeriodicalId":46204,"journal":{"name":"Parallax","volume":"28 1","pages":"166 - 178"},"PeriodicalIF":0.1000,"publicationDate":"2022-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Parallax","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1080/13534645.2023.2184948","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"CULTURAL STUDIES","Score":null,"Total":0}
引用次数: 0
Abstract
The Pathfinder, the protagonist of the videogame Mass Effect: Andromeda (Bioware, 2017), often gazes across the vast expanse of the Andromeda Galaxy, its planetary systems and also the often-hostile landscape of the planets, some of which need to be made habitable for the human colonists for whom she scouts the terrain to make it inhabitable in accordance with the colonial promise of the mission. The Pathfinder could even have been surveying the vast map of any of the Age of Empires games (Ensemble Studios, etc., 1997–), mostly obscured by the black ‘fog of war’ and waiting to be colonised by the player. As games researcher Shoshana Magnet describes it, the space is a ‘gamescape’ or a ‘landscape in video games [that] is actively constructed within a particular ideological framework’.
期刊介绍:
Founded in 1995, parallax has established an international reputation for bringing together outstanding new work in cultural studies, critical theory and philosophy. parallax publishes themed issues that aim to provoke exploratory, interdisciplinary thinking and response. Each issue of parallax provides a forum for a wide spectrum of perspectives on a topical question or concern. parallax will be of interest to those working in cultural studies, critical theory, cultural history, philosophy, gender studies, queer theory, post-colonial theory, English and comparative literature, aesthetics, art history and visual cultures.