Generative Theatre of Totality

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY
P. Veiga
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引用次数: 3

Abstract

Generative art can be used for creating complex multisensory and multimedia experiences within pre-determined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy’s Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its defined aesthetic boundaries. Most generative art impacts visual arts, music and literature, but there does not seem to be any relevant work exploring the cross-medium potential, and one could confidently state that most generative art outcomes are abstract and visual, or audio. It is the goal of this article to propose a model for the creation of generative performances within the Theatre of Totality’s scope, derived from stochastic Lindenmayer systems, where mapping techniques are proposed to address the seven variables addressed by Moholy-Nagy: light, space, plane, form, motion, sound and man (“man” is replaced in this article with “human”, except where quoting from the author), with all the inherent complexities.
总体性生成剧场
生成艺术可用于在预先确定的美学参数内创造复杂的多感官和多媒体体验,这是表演艺术的特征,非常适合Moholy-Nagy的整体剧院视觉。在生成艺术作品中,艺术家通常扮演体验框架设计师的角色,系统在该框架及其定义的美学边界内自由发展。大多数生成艺术影响视觉艺术、音乐和文学,但似乎没有任何相关的工作探索跨媒介的潜力,人们可以自信地说,大多数生成艺术的成果是抽象的、视觉的或音频的。本文的目标是在总体性剧院的范围内提出一种基于随机林登迈尔系统的生成表演创作模型,其中提出了映射技术来解决Moholy-Nagy所解决的七个变量:光,空间,平面,形式,运动,声音和人(“人”在本文中被“人”取代,除非引用作者),以及所有固有的复杂性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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