The mediating role of concepts for collective reasoning about integrating play, teaching and digital media in preschool: A potential for enabled agency for early childhood teachers

IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH
Emelie Stavholm, Pernilla Lagerlöf, Cecilia Wallerstedt
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引用次数: 0

Abstract

An international contemporary challenge for early childhood teachers is to integrate digital media in preschool. Research indicates that teachers have concerns regarding the use of digital media in preschool, especially in relation to play. In this study, we explore how an early childhood education and care (ECEC) work team takes on this challenge when, in focus group conversations, discusses digital media in relation to a theoretical framework with principles and implications for understanding play and teaching in preschool. We adopt a sociocultural perspective when examining the mediating role of theoretical concepts for reasoning about the integration of digital media in ECEC. The findings illustrate how the concepts mediate an understanding of (i) play and teaching as responsive activities with a focus on the importance of sharing the same digital media references (ii) play and teaching activities as building on a mutual frame of reference, which is a challenge as children have different experiences of digital media than adults, (iii) play as including fluctuations between “as if” and “as is” and something that must include fantasy and an openness, with digital media contributing to or hindering such openness, and (iv) how teaching can take shape in mutual activities where mutual experiences of digital media can be used as a starting point for teaching. Implications for professional development efforts and teacher agency are discussed.
学前教育中整合游戏、教学和数字媒体的集体推理概念的中介作用:幼儿教师的赋能代理潜力
如何将数字媒体融入学前教育是当前国际幼儿教师面临的挑战。研究表明,教师对学前教育中数字媒体的使用感到担忧,尤其是在游戏方面。在本研究中,我们探讨了幼儿教育和护理(ECEC)工作团队在焦点小组对话中如何应对这一挑战,讨论数字媒体与理论框架的关系,该框架具有理解学前游戏和教学的原则和含义。我们采用社会文化的视角来考察理论概念对ECEC中数字媒体整合推理的中介作用。研究结果说明了这些概念如何调解对以下方面的理解:(i)游戏和教学是响应性活动,重点关注共享相同数字媒体参考的重要性;(ii)游戏和教学活动建立在相互参考框架之上,这是一项挑战,因为儿童对数字媒体的体验与成人不同;(iii)游戏包括“好像”和“现实”之间的波动,必须包括幻想和开放。数字媒体是否有助于或阻碍这种开放性,以及(iv)如何在相互活动中形成教学,在相互活动中,数字媒体的相互经验可以作为教学的起点。对专业发展努力和教师代理的影响进行了讨论。
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来源期刊
Journal of Early Childhood Research
Journal of Early Childhood Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.50
自引率
0.00%
发文量
25
期刊介绍: The Journal of Early Childhood Research provides an international forum for the dissemination of early childhood research which transcends disciplinary boundaries and applies theory and research within academic and professional communities. The journal reflects international growth in research on young children’s learning and development and the impact of this on provision. The journal enjoys a wide readership which includes policy-makers, practitioners and researchers in the intersecting fields of early childhood education and care, with early childhood defined as the years from birth to eight.
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