Structural and Semiotic Features of the Virtual Narrative in Immersive RIA.Lab Projects

Oleg R. Samartsev, Vera M. Latenkova, N. A. Sleptsov
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Abstract

The article examines the semiotic features of the virtual narrative in the projects of RIA.Lab platform of the leading Russian news agency “Russia Today”. The aim is to analyze the structural, linguistic and iconic elements of the virtual narrative in relation to the projects of immersive journalism, highlighting their features, taking into account the multimodal nature of virtual reality and the simulative aspect of the sign system of immersive works. Virtual space is not only a narrative environment with special topos, chronotope and other narrative elements, but is itself a semiotic element, participating in the process of semiosis, the space of virtual “language game”. The thesis is put forward that VR, being an element of the multimodal information and communication universe, contains in its structure other modalities (TV, radio, cinema, print formats), and is multidimensional, a kind of “modus in modus”. The thesis on the priority of the modeling approach to the creation of immersive mass-media content over the simulative one and the necessity of observing the balance between modeling and simulation in immersive journalism are discussed. The specifics of conventional conditions of interpretation of simulacra signs in virtual space, which depend on the degree of their identity to the signs of real reality and the “rules of the virtual game”, set by the authors, are outlined. The directions of increasing the pragmatic efficiency of virtual narrative through the variability of its affords, the use of emphases, haptics (tactile experience) and other means of VR are outlined.
沉浸式RIA中虚拟叙事的结构特征和符号学特征。实验室项目
本文考察了俄罗斯领先新闻机构“今日俄罗斯”RIA.Lab平台项目中虚拟叙事的符号学特征。目的是分析与沉浸式新闻项目相关的虚拟叙事的结构、语言和标志性元素,突出其特征,同时考虑到虚拟现实的多模态性质和沉浸式作品标志系统的模拟方面。虚拟空间不仅是一个具有特殊拓扑、时空等叙事元素的叙事环境,而且本身也是一个符号元素,参与符号化的过程,是虚拟“语言游戏”的空间。本文认为,虚拟现实作为多模态信息和通信世界的一个元素,其结构中包含了其他模态(电视、广播、电影、印刷格式),是多维的,是一种“模态中的模态”。本文讨论了沉浸式大众媒体内容创作的建模方法优先于模拟方法,以及在沉浸式新闻中观察建模与模拟之间平衡的必要性。概述了虚拟空间中模拟符号解释的常规条件的细节,这些条件取决于模拟符号与现实符号的同一程度以及作者设定的“虚拟游戏规则”。概述了通过虚拟叙事提供的可变性、重点的使用、触觉(触觉体验)和其他虚拟现实手段来提高虚拟叙事的语用效率的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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发文量
58
审稿时长
5 weeks
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