{"title":"THE IMPLEMENTATION OF WORDWALL GAMES IN VOCABULARY LEARNING","authors":"Nasru Ilahiyati, Zuliati Rohmah, Hamamah Hamamah","doi":"10.15408/ijee.v10i1.29905","DOIUrl":null,"url":null,"abstract":"ABSTRACTThis article investigates the use of online-based application \"WordWall Games\" as a vocabulary learning tool. The research aims to observe the participants' ability to enhance pronunciation, memorize vocabulary, and construct words into sentences. This study addresses three research questions: How is the design of WordWall games beneficial for developing students' vocabulary?; How is the application of WordWall games integrated into vocabulary teaching?; How do students acquire new vocabulary after being instructed using WordWall? To collect the data for this study, the researchers conducted direct observations involving ten students studying English Literature in Malang as participants of this study. Six game-based media were utilized, including Random Card Games, Crossword Games, True or False Tasks, Translation Tasks, Construct Word Tasks, and Anagram Tasks. The research findings indicate that using WordWall games as a learning tool effectively improves students’ pronunciation, memorization, and sentence construction skills.ABSTRAKArtikel ini membahas penggunaan aplikasi berbasis online \"WordWall games\" sebagai alat pembelajaran kosakata. Penelitian ini bertujuan untuk mengobservasi kemampuan partisipan dalam meningkatkan pengucapan, menghafal, dan menyusun kata-kata menjadi kalimat. Artikel ini membahas tiga pertanyaan: 1. Bagaimana desain WordWall games bermanfaat untuk mengembangkan kosakata siswa? 2. Bagaimana penerapan WordWall games dalam pengajaran kosakata? 3. Bagaimana siswa memperoleh kosakata baru setelah diajarkan menggunakan WordWall? Peneliti melakukan observasi langsung yang melibatkan sepuluh mahasiswa yang sedang menempuh pendidikan Sastra Inggris di Malang. Enam media berbasis permainan digunakan, termasuk Random Card Games, Crossword Games, True or False Tasks, Translation Tasks, Construct Word Tasks, dan Anagram Tasks. Temuan penelitian menunjukkan bahwa penggunaan WordWall games sebagai alat pembelajaran efektif dalam meningkatkan pengucapan, penghafalan, dan kemampuan menyusun kalimat.How to Cite: Ilahiyati, N., Rohmah, Z., Hamamah. (2023). The Implementation of Wordwall Games in Vocabulary Learning. IJEE (Indonesian Journal of English Education), 10(1), 144-159. doi:10.15408/ijee.v10i1.29905.","PeriodicalId":31076,"journal":{"name":"IJEE Indonesian Journal of English Education","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IJEE Indonesian Journal of English Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15408/ijee.v10i1.29905","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
ABSTRACTThis article investigates the use of online-based application "WordWall Games" as a vocabulary learning tool. The research aims to observe the participants' ability to enhance pronunciation, memorize vocabulary, and construct words into sentences. This study addresses three research questions: How is the design of WordWall games beneficial for developing students' vocabulary?; How is the application of WordWall games integrated into vocabulary teaching?; How do students acquire new vocabulary after being instructed using WordWall? To collect the data for this study, the researchers conducted direct observations involving ten students studying English Literature in Malang as participants of this study. Six game-based media were utilized, including Random Card Games, Crossword Games, True or False Tasks, Translation Tasks, Construct Word Tasks, and Anagram Tasks. The research findings indicate that using WordWall games as a learning tool effectively improves students’ pronunciation, memorization, and sentence construction skills.ABSTRAKArtikel ini membahas penggunaan aplikasi berbasis online "WordWall games" sebagai alat pembelajaran kosakata. Penelitian ini bertujuan untuk mengobservasi kemampuan partisipan dalam meningkatkan pengucapan, menghafal, dan menyusun kata-kata menjadi kalimat. Artikel ini membahas tiga pertanyaan: 1. Bagaimana desain WordWall games bermanfaat untuk mengembangkan kosakata siswa? 2. Bagaimana penerapan WordWall games dalam pengajaran kosakata? 3. Bagaimana siswa memperoleh kosakata baru setelah diajarkan menggunakan WordWall? Peneliti melakukan observasi langsung yang melibatkan sepuluh mahasiswa yang sedang menempuh pendidikan Sastra Inggris di Malang. Enam media berbasis permainan digunakan, termasuk Random Card Games, Crossword Games, True or False Tasks, Translation Tasks, Construct Word Tasks, dan Anagram Tasks. Temuan penelitian menunjukkan bahwa penggunaan WordWall games sebagai alat pembelajaran efektif dalam meningkatkan pengucapan, penghafalan, dan kemampuan menyusun kalimat.How to Cite: Ilahiyati, N., Rohmah, Z., Hamamah. (2023). The Implementation of Wordwall Games in Vocabulary Learning. IJEE (Indonesian Journal of English Education), 10(1), 144-159. doi:10.15408/ijee.v10i1.29905.
摘要本文研究了在线应用“词墙游戏”作为词汇学习工具的使用情况。本研究旨在观察参与者提高发音、记忆词汇和构建句子的能力。本研究涉及三个研究问题:WordWall游戏的设计如何有利于学生词汇的发展?如何将WordWall游戏应用到词汇教学中?在使用WordWall进行指导后,学生如何获得新词汇?为了收集本研究的数据,研究者对10名在玛琅学习英国文学的学生进行了直接观察。使用了六种基于游戏的媒介,包括随机纸牌游戏、填字游戏、真假任务、翻译任务、构词任务和字谜任务。研究结果表明,使用WordWall游戏作为学习工具可以有效提高学生的发音、记忆和造句能力。[摘要]文章摘要:文章介绍了一种基于网络的“WordWall游戏”的应用。Penelitian ini bertujuan untuk mengobservasi kemampuan partisipan dalam mengkatkan pengucapan, menghafal, dan menyusun kata-kata menjadi kalimat。Artikel ini的成员有一个tiga peranyan: 1。Bagaimana设计的WordWall游戏bermanfautuk mengembangkan kosakata siswa?2. Bagaimana penerjapan WordWall games dalam pengajaran kosakata?3.Bagaimana siswa memperoleh kosakata baru setelah diajarkan menggunakan WordWall?Peneliti melakukan observasi langsung yang melibatkan sepuluh mahasiswa yang sedang menempuh pendidikan Sastra Inggris di Malang。Enam media berbasis永久digunakan, termasuk随机纸牌游戏,填字游戏,真假任务,翻译任务,构词任务,dan Anagram任务。Temuan penelitian menunjukkan bahwa penggunaan WordWall games sebagai alat pembelajaran efektif dalam meningkatkan pengucapan, penghafalan, dan kemampuan menusuun kalimat。如何引用:伊拉希亚提,n.y.,罗马,Z.,哈马。(2023)。词汇墙游戏在词汇学习中的应用印尼英语教育杂志,10(1),144-159。doi: 10.15408 / ijee.v10i1.29905。