Churn Prediction for High-Value Players in Freemium Mobile Games: Using Random Under-Sampling

IF 0.3 Q4 ECONOMICS
Guan‐Yuan Wang
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引用次数: 2

Abstract

Many game development companies use game data analysis for mining insights about users' behaviour and possible product growth. One of the most important analysis tasks for game development is user churn prediction. Effective churn prediction can help hold users in the game by initiating additional actions for their engagement. We focused on high-value user churn prediction as it is of particular interest for any business to keep paying customers satisfied and engaged. We consider the churn prediction problem as a classification problem and conduct the random undersampling approach to address imbalanced class distribution between churners and active users. Based on our real-life data from a freemium casual mobile game, although the best model was chosen as the final classification algorithm for extracted data, we can definitely say there is no general solution to the stated problem. Model performance highly depends on the churn definition, user segmentation and feature engineering, it is therefore necessary to have a custom approach to churn analysis in each specific case.
分析免费手机游戏中高价值玩家的流失预测
许多游戏开发公司使用游戏数据分析来挖掘用户行为和可能的产品增长。游戏开发中最重要的分析任务之一便是用户流失预测。有效的流失预测可以通过发起额外的行动来吸引用户。我们专注于高价值用户流失预测,因为保持付费用户的满意度和参与度对任何企业来说都是特别重要的。我们将流失预测问题视为一个分类问题,并采用随机欠抽样的方法来解决流失用户和活跃用户之间类别分布不平衡的问题。根据我们从一款免费休闲手机游戏中获得的真实数据,尽管我们选择了最佳模型作为提取数据的最终分类算法,但我们可以肯定地说,对于上述问题没有通用的解决方案。模型性能在很大程度上取决于流失定义、用户细分和特征工程,因此有必要在每个特定情况下采用自定义方法进行流失分析。
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来源期刊
CiteScore
0.60
自引率
0.00%
发文量
23
审稿时长
24 weeks
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