Robot Based Interactive Game for Teaching Arabic Spelling

Ghada Alsebayel, J. Berri
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引用次数: 2

Abstract

Game based learning is becoming a widespread technique used to enhance motivation, involvement and educational experience of learners. Games have the potential to support educational curricula when designed effectively. In this work, an educational game to teach Arabic spelling to children is proposed. The game consists of two main parts; a robot and a desktop application. The robot is connected to the desktop application to form the complete game. Our mere focus is to develop an interactive, adaptive game to motivate students and let them interact joyfully in their environment while learning simple Arabic spelling rules. The interaction was implemented through designing an interaction model between the user and the robot, where the robot responds to user input with appropriate facial expressions and vocal statements. On the other hand, adaption and intelligence of the game is done through utilizing the nutshell of expert systems’ framework with some alterations. Our proposed game is based on the curriculum of Saudi Arabia in elementary schools. It is anticipated that the deployment of robot-based games in the classroom will advance students’ engagement and enthusiasm about learning Arabic spelling.
基于机器人的阿拉伯语拼写教学互动游戏
基于游戏的学习正在成为一种广泛使用的技术,用于增强学习者的动机、参与度和教育体验。如果设计有效,游戏有可能支持教育课程。在这项工作中,提出了一个教育游戏,教孩子们阿拉伯语拼写。游戏由两个主要部分组成;机器人和桌面应用程序。机器人连接到桌面应用程序以形成完整的游戏。我们的重点是开发一款互动、自适应的游戏,激励学生,让他们在学习简单的阿拉伯语拼写规则的同时,在自己的环境中愉快地互动。交互是通过设计用户和机器人之间的交互模型来实现的,在该模型中,机器人通过适当的面部表情和语音陈述来响应用户输入。另一方面,游戏的适应性和智能性是通过利用专家系统的框架进行一些修改来实现的。我们提议的游戏是以沙特阿拉伯小学的课程为基础的。预计在课堂上部署基于机器人的游戏将提高学生学习阿拉伯语拼写的参与度和热情。
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