Three Filmmaking Practices That Guide Our Attention to Popular Cinema

IF 1.1 0 ART
J. Cutting
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引用次数: 3

Abstract

Popular movies are constructed to control our attention and guide our eye movements across the screen. Estimates of fixation locations were made by manually moving a cursor and clicking over frames at the beginnings and ends of more than 30,000 shots in 24 English-language movies. Results provide evidence for three general filmmaking practices in screen composition. The first and overriding practice is that filmmakers generally put the most import content ‒ usually the center of a character’s face ‒ slightly above the center of the screen. The second concerns two-person conversations, which account for about half of popular movie content. Dialogue shots alternate views of the speakers involved, and filmmakers generally place the conversants slightly to opposite sides of the midline. The third concerns all other shots. For those, filmmakers generally follow important content in one shot by similar content in the next shot on the same side of the vertical midline. The horizontal aspect of the first practice seems to follow from the nature of our field of view and vertical aspect from the relationship of heads to bodies depicted. The second practice derives from social norms and an image composition norm called nose room, and the third from the consideration of continuity and the speed of re-engaging attention.
引导我们关注流行电影的三个电影制作实践
流行电影的构造是为了控制我们的注意力,引导我们在屏幕上的眼球运动。通过手动移动光标,点击24部英语电影的3万多个镜头的开始和结束帧,来估计注视的位置。结果为三种一般的电影制作实践提供了证据。第一个也是最重要的做法是,电影人通常把最重要的内容——通常是角色脸部的中心——放在屏幕中央略高一点的位置。第二种是两人对话,占流行电影内容的一半左右。对话镜头交替着说话人的视角,电影制作人通常会把对话者放在中线两侧的相对位置。第三个问题涉及所有其他镜头。对于这些,电影人通常会在垂直中线的同一侧拍摄下一个镜头中的类似内容来跟随一个镜头中的重要内容。第一个练习的水平方面似乎遵循我们视野的本质,而垂直方面则来自所描绘的头部与身体的关系。第二种做法来自社会规范和被称为“鼻子空间”的图像构成规范,第三种做法来自对连续性和重新吸引注意力的速度的考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.70
自引率
28.60%
发文量
6
期刊介绍: The main objective of Art & Perception is to provide a high-quality platform to publish new artwork and research in the multi-disciplinary emerging bridge between art and perception. As such it aims to become the top venue to explore the links between the science of perception and the arts, and to bring together artists, researchers, scholars and students in a unified community that can cooperate, discuss and develop new scientific perspectives in this complex and intriguing new field. The purpose is not to minimize or erase the differences between the arts and sciences, which are grounded in venerable histories that are in many ways necessarily distinct. Rather, the ambition of the journal is to combine the differing methods and insights of artists and scientists in order to expand our knowledge of art and perceptual experience in a way that neither could do alone. Art & Perception will serve those across several areas of science studying the way works of art and design affect us perceptually, cognitively, or physiologically. The editors are also keen to receive submissions from practicing artists, and those in related fields of history and theory, which offer an artistic perspective on perception.
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