Differences in Balance with Eyes Closed, Eyes Opened and Virtual Reality Environment: A pilot-study

M. Spasić, Marin Barišić, Josip Lukač
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Abstract

Many studies have examined differences between maintaining balance with open and closed eyes. In this research Virtual Reality (VR) technology is included as a special type of visual input for creating static and dynamic virtual environments. PURPOSE: The purpose of this paper was to determine whether there is a difference between results in balance tests on Biodex Balance System (BBS) with different visual input. METHODS: Participants (n=12) in the study were young, healthy and active males with an average age of 21.25±1.14 years, body mass 82.57±8.37 kg and average body height 185.42±5.18 cm. Six balance tests were applied on BBS, four in the real world and two in the virtual environment. Duration and instability level of the BBS platform were the same for all tests. RESULTS: None of the participants finished the test in a dynamic virtual environment so that test was excluded from further statistical analysis. Factor analysis revealed two main factors (latent dimensions). The first factor is characterized by open eyes tests while extremely high projection on the second factor can only be seen in a case of a test done with the eyes closed.
闭眼、睁眼和虚拟现实环境下平衡差异的初步研究
许多研究考察了睁开眼睛和闭上眼睛保持平衡之间的差异。本研究将虚拟现实技术作为一种特殊类型的视觉输入,用于创建静态和动态虚拟环境。本文的目的是确定在不同视觉输入的情况下,Biodex平衡系统(BBS)的平衡测试结果是否存在差异。方法:研究参与者(n=12)为年轻、健康、活跃的男性,平均年龄21.25±1.14岁,体重82.57±8.37 kg,平均身高185.42±5.18 cm。在BBS上进行了6次平衡测试,4次在现实世界中进行,2次在虚拟环境中进行。BBS平台的持续时间和不稳定性水平在所有测试中都是相同的。结果:没有一名参与者在动态虚拟环境中完成测试,因此测试被排除在进一步的统计分析之外。因子分析揭示了两个主要因素(潜在维度)。第一个因素的特征是睁开眼睛测试,而第二个因素的极高投影只有在闭着眼睛进行测试的情况下才能看到。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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