Towards a Conceptual Framework for Abstracted Animation Derived from Motion Captured Movements

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Paul M Van Opdenbosch
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引用次数: 0

Abstract

Outside the realm of feature films, smaller creative collectives and individual animators are exploring the creative applications of motion capture data to develop compelling and unique abstract animated short films. However, despite an increasing number of examples, there has been little detailed documentation of this practice and the processes involved in this format of animation production. More specifically, there has been little analysis of the key considerations and issues that might confront practitioners when integrating motion capture movement data into their abstract animation practice. As such, a more developed understanding of approaches to incorporating motion capture technologies into the field of abstract animation is called for. This study emerges at the intersection of two key areas of knowledge: abstract animation and computational generative art. The outcomes of this study contribute to building a better understanding of abstract animation practice by exploring and documenting possible strategies and approaches for generating elements that compose abstract animated short films from captured dance movements. This article reveals a possible framework for this type of practice and outlines five key considerations: capture of human movement, retention of human form and movement, influence of the simulation, influence of the virtual environment and visual connection to practice, which should be taken into account by practitioners who use motion capture in the production of abstract animated short films.
基于动作捕捉的抽象动画的概念框架
在故事片领域之外,较小的创意集体和个人动画师正在探索动作捕捉数据的创造性应用,以开发引人注目且独特的抽象动画短片。然而,尽管例子越来越多,但很少有关于这种做法和这种形式的动画制作所涉及的过程的详细文件。更具体地说,很少有人分析从业者在将运动捕捉运动数据集成到抽象动画实践中时可能面临的关键考虑因素和问题。因此,需要对将运动捕捉技术融入抽象动画领域的方法有更深入的理解。这项研究出现在两个关键知识领域的交叉点:抽象动画和计算生成艺术。这项研究的结果通过探索和记录从捕捉到的舞蹈动作中生成组成抽象动画短片的元素的可能策略和方法,有助于更好地理解抽象动画实践。本文揭示了这类实践的可能框架,并概述了五个关键考虑因素:捕捉人的动作、保持人的形态和动作、模拟的影响、虚拟环境的影响以及与实践的视觉联系,在制作抽象动画短片时使用动作捕捉的从业者应考虑到这些因素。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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