{"title":"'The Kiss': The Obscene Off The Scene","authors":"Miguel De","doi":"10.34632/JSTA.2021.9701","DOIUrl":null,"url":null,"abstract":"Using William Heise’s The Kiss, from 1896, as a starting point, I created an experimental essay film, also called The Kiss, to expose and question our conception of obscenity. Comparing both films and the resulting reception of their audiences, and the history of obscenity, I strive to provoke a reflection on how our conception of morality affect artistic creation in today’s internet culture.","PeriodicalId":41151,"journal":{"name":"Journal of Science and Technology of the Arts","volume":"13 1","pages":"160-171"},"PeriodicalIF":0.2000,"publicationDate":"2021-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Science and Technology of the Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34632/JSTA.2021.9701","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
Using William Heise’s The Kiss, from 1896, as a starting point, I created an experimental essay film, also called The Kiss, to expose and question our conception of obscenity. Comparing both films and the resulting reception of their audiences, and the history of obscenity, I strive to provoke a reflection on how our conception of morality affect artistic creation in today’s internet culture.
期刊介绍:
The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.