[Paper] A Method for Player Importance Prediction from Player Network Using Gaze Position Estimated by LSTM

IF 0.5 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC
Genki Suzuki, Sho Takahashi, Takahiro Ogawa, M. Haseyama
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引用次数: 0

Abstract

A novel method for player importance prediction from a player network using gaze positions estimated by Long Short-Term Memory (LSTM) in soccer videos is presented in this paper. By newly using an estimation model of gaze positions trained by gaze tracking data of experienced persons, it is expected that the importance of each player can be predicted. First, we generate a player network by utilizing the estimated gaze positions and first-arrival regions representing players’ connections, e.g., passes between players. The gaze positions are estimated by LSTM that is newly trained from the gaze tracking data of experienced persons. Second, the proposed method predicts the importance of each player by applying the Hypertext Induced Topic Selection (HITS) algorithm to the constructed network. Consequently, prediction of the importance of each player based on soccer tactic knowledge of experienced persons can be realized without constantly obtaining gaze
[论文]一种基于LSTM估计注视位置的球员网络重要性预测方法
本文提出了一种利用足球视频中长短时记忆(LSTM)估计的注视位置从球员网络中预测球员重要性的新方法。通过利用有经验者注视跟踪数据训练的注视位置估计模型,期望能够预测出每个参与者的重要性。首先,我们利用估计的注视位置和代表玩家连接的首次到达区域(例如玩家之间的传递)生成玩家网络。注视位置由LSTM估计,LSTM是根据有经验的人的注视跟踪数据新训练的。其次,该方法通过对构建的网络应用超文本诱导话题选择(HITS)算法来预测每个参与者的重要性。因此,基于有经验的人的足球战术知识来预测每个球员的重要性可以实现,而不需要不断地注视
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来源期刊
ITE Transactions on Media Technology and Applications
ITE Transactions on Media Technology and Applications ENGINEERING, ELECTRICAL & ELECTRONIC-
CiteScore
1.70
自引率
0.00%
发文量
9
期刊介绍: ・Multimedia systems and applications ・Multimedia analysis and processing ・Universal services ・Advanced broadcasting media ・Broadcasting network technology ・Contents production ・CG and multimedia representation ・Consumer Electronics ・3D imaging technology ・Human Information ・Image sensing ・Information display ・Multimedia Storage ・Others.
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