Real-Time Relighting of Human Faces with a Low-Cost Setup

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Nejc Maček, B. Usta, E. Eisemann, R. Marroquim
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引用次数: 1

Abstract

Video-streaming services usually feature post-processing effects to replace the background. However, these often yield inconsistent lighting. Machine-learning-based relighting methods can address this problem, but, at real-time rates, are restricted to a low resolution and can result in an unrealistic skin appearance. Physically-based rendering techniques require complex skin models that can only be acquired using specialised equipment. Our method is lightweight and uses only a standard smartphone. By correcting imperfections during capture, we extract a convincing physically-based skin model. In combination with suitable acceleration techniques, we achieve real-time rates on commodity hardware.
基于低成本设置的人脸实时重光照
视频流媒体服务通常采用后期处理效果来代替背景。然而,这些经常产生不一致的照明。基于机器学习的重光照方法可以解决这个问题,但是,在实时速率下,它被限制在低分辨率,并且可能导致不现实的皮肤外观。基于物理的渲染技术需要复杂的皮肤模型,只能使用专门的设备获得。我们的方法很轻,只需要一个标准的智能手机。通过纠正捕获过程中的缺陷,我们提取了一个令人信服的基于物理的皮肤模型。结合合适的加速技术,我们可以在普通硬件上实现实时速率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.90
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0.00%
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