Video gaming spectatorship

IF 0.4 Q4 COMMUNICATION
Urša Golob, Medeja Kraševec, T. O. Črnič
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引用次数: 0

Abstract

This article addresses the phenomenon of gameplay video watching on YouTube. The study investigates what drives people to watch gameplay videos and what gratifications they seek in performing the activity of gameplay viewing. To this end, the authors adopted the uses and gratifications theory (UGT) and a qualitative methodology involving three online discussion groups with 100 members of international gameplay communities. While the results pinpoint the attractiveness of the player as the most important motive, other reasons, such as preview and learning aspects or substitution for the real game, also appear to be important. The qualitative approach enabled to uncover unique aspects of the motives of watching YouTube gameplay videos. In this respect, five distinctive types of gameplay viewers are identified – Spectator, Performer, Selector, Viewer, and Substitutor – where each of them seems to engage in such practices with specific motives and accompanying gratifications.
观看电子游戏
本文讨论的是在YouTube上观看游戏玩法视频的现象。该研究调查了是什么促使人们观看游戏玩法视频,以及他们在观看游戏玩法过程中寻求的满足感。为此,作者采用了使用和满足理论(UGT)和一种定性方法,该方法涉及三个在线讨论小组,其中包括100名国际游戏社区成员。虽然结果指出玩家的吸引力是最重要的动机,但其他原因,如预览和学习方面或替代真正的游戏,似乎也很重要。这种定性方法能够揭示观看YouTube游戏玩法视频动机的独特方面。在这方面,我们确定了五种不同类型的游戏玩法观察者——旁观者、执行者、选择者、观察者和替代者——其中每个人似乎都带着特定的动机和伴随的满足感参与这种实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.70
自引率
20.00%
发文量
13
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