Youngsil Sohn, Yoenyong Park, Long Lin, Moon-Gyo Jung
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引用次数: 3
Abstract
ABSTRACT ‘Eternal Recurrence’ is a large-scale installation work consisting of a 3D water curtain and projection mapping systems. A 3D water curtain, water drop generation and control program, fog screen and computer program for recognizing visitors were developed for this work. The water curtain, implemented using an array of solenoid valves, creates ephemeral sculptures in real time; the continuous evolution of shapes and images is used as a metaphor of Eternal Recurrence. We developed a method of controlling the solenoid valves that avoids problematic vertical shape distortion caused by gravity and noisy satellite water droplets around the main water drops. The motion of the falling water drops at the centre of the installation is mirrored by the motion of baby-like shapes projected on to the floor and ceiling of the space in which this work is installed. This gives the impression of a full or completed circle. Visitors enter the exhibition through a fog screen, which acts as an entrance port to this immersive experience. ‘Eternal Recurrence’ is a convergence of digital images (3D shape projections) with natural phenomena (falling water drops), which are carefully blended and controlled. As an example of systems art, the installation embodies a process in which all of the separate elements are seamlessly blended through a mechanical–electrical–computer system. The creation and experience of this harmonious system help us to reconsider our existence and networked relations in contemporary society.
期刊介绍:
Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts