{"title":"DOES EXERGAME HELP IMPROVE PRE-SERVICE TEACHERS’ PERCEPTIONS, KNOWLEDGE AND MOTIVATION TO ENGAGE IN PHYSICAL ACTIVITY?","authors":"A. F. Zulkifli, Ajau Danis","doi":"10.46754/jssm.2022.12.013","DOIUrl":null,"url":null,"abstract":"This study aims to explore participants’ insights and feelings towards exergame concepts to promote physical activity (PA). Specifically, aspects such as participants’ perceptions, knowledge and motivation towards exergame were analysed to investigate how exergame influences their engagement with PA and learning during online distance learning (ODL). This study adopted a qualitative research design. Both video recording (2 minutes/video) and drawings (i.e., discussed in part two) were utilised to explore the participants’ perceptions, knowledge, and motivation with exergame. Convenience sampling was utilised to gather participants who comprised of 45 first-year undergraduate physical and health education (PHE), biology and chemistry major students ages between 20-25 years (i.e., 13 males and 32 females, respectively). The Interpretive Phenomenological Analysis approach was referred to develop the procedures and instruments while Consider.ly software (Usertime Solutions GmbH) was used to analyse data from the videos and drawings. Additionally, the keywords and significant answers were also noted, clustered into main themes to ease understanding and superordinate themes related to this study. Findings indicate that: (i) Exergame concepts were effective in increasing both participants’ learning enjoyment and PA level, (ii) The addition of exergame was successful in promoting higher engagement between participants and educators, (iii) A lot of participants reported higher motivation to learn course contents and (iv) Perceived exergame as an opportunity to sharpen their thinking skills through challenges presented in exergame. Overall, the findings contribute to our understanding of how pedagogical strategies such as exergame can be adopted in and out of the classroom to promote desirable learning experiences and academic outcomes.","PeriodicalId":17041,"journal":{"name":"JOURNAL OF SUSTAINABILITY SCIENCE AND MANAGEMENT","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JOURNAL OF SUSTAINABILITY SCIENCE AND MANAGEMENT","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46754/jssm.2022.12.013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to explore participants’ insights and feelings towards exergame concepts to promote physical activity (PA). Specifically, aspects such as participants’ perceptions, knowledge and motivation towards exergame were analysed to investigate how exergame influences their engagement with PA and learning during online distance learning (ODL). This study adopted a qualitative research design. Both video recording (2 minutes/video) and drawings (i.e., discussed in part two) were utilised to explore the participants’ perceptions, knowledge, and motivation with exergame. Convenience sampling was utilised to gather participants who comprised of 45 first-year undergraduate physical and health education (PHE), biology and chemistry major students ages between 20-25 years (i.e., 13 males and 32 females, respectively). The Interpretive Phenomenological Analysis approach was referred to develop the procedures and instruments while Consider.ly software (Usertime Solutions GmbH) was used to analyse data from the videos and drawings. Additionally, the keywords and significant answers were also noted, clustered into main themes to ease understanding and superordinate themes related to this study. Findings indicate that: (i) Exergame concepts were effective in increasing both participants’ learning enjoyment and PA level, (ii) The addition of exergame was successful in promoting higher engagement between participants and educators, (iii) A lot of participants reported higher motivation to learn course contents and (iv) Perceived exergame as an opportunity to sharpen their thinking skills through challenges presented in exergame. Overall, the findings contribute to our understanding of how pedagogical strategies such as exergame can be adopted in and out of the classroom to promote desirable learning experiences and academic outcomes.
期刊介绍:
The Journal of Sustainability Science and Management is an Open-Access and peer-reviewed journal aims to publish scientific articles related to sustainable science; i.e. an interaction between natural sciences, social science, technologies and management for sustainable development and wise use of resources. We particularly encourage manuscripts that discuss contemporary research that can be used directly or indirectly in addressing critical issues and sharing of advanced knowledge and best practices in sustainable development.