Three Stage Drawing Transfer

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
R. Twomey
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引用次数: 1

Abstract

This project creates a visual-mental-physical circuit between a Generative Adversarial Network (GAN), a co-robotic arm, and a five-year-old child. From training images to the latent space of a GAN, through pen on paper to a live human collaborator, it establishes a series of translational stages between humans and non-humans played out through the medium of drawing. Trained on a subset of the Rhoda Kellogg Child Art Collection, the neural network at the center of this piece learns its own representations of these images. The generated results, synthetic children's drawings, are of interest both for being outside of adult conventions and learned expression-like Dubuffet's art brut or Surrealist automatism-and for how they align machine learning with the human act of learning to draw. The project layers many kinds of agency and embodiment: from the thousands of anonymous children who produced the original artwork used as training data, through the co-robot drawing from GAN-generated imagery, to the human child's active perception and graphic response to the robot. These questions of where we search for the other; when we attribute autonomy and intelligence; and why we might wish to escape our human subjectivities speak to core issues in the design and use of AI systems. This project is one attempt to think through those questions in an embodied way.
三阶段图纸转移
这个项目在生成对抗网络(GAN)、协同机械臂和一个五岁的孩子之间创建了一个视觉-心理-物理回路。从训练图像到GAN的潜在空间,从纸上的笔到一个活生生的人类合作者,它通过绘画的媒介建立了一系列人类和非人类之间的转化阶段。在Rhoda Kellogg儿童艺术收藏的一个子集上进行训练,这个作品中心的神经网络学习了自己对这些图像的表示。生成的结果是合成的儿童绘画,它的有趣之处既在于它超越了成人的传统,也在于它学会了表达——就像杜布菲的艺术风格或超现实主义的自动主义——还在于它们如何将机器学习与人类学习绘画的行为结合起来。该项目分层了许多种代理和体现:从数千名匿名儿童制作的原始艺术作品作为训练数据,通过协作机器人从gan生成的图像中绘制,到人类儿童对机器人的主动感知和图形响应。我们在哪里寻找对方的问题;当我们把自主性和智慧归为;以及为什么我们希望摆脱人类的主观性,这些都是人工智能系统设计和使用中的核心问题。这个项目试图以具体的方式思考这些问题。
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来源期刊
CiteScore
2.90
自引率
0.00%
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0
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