Risk Factors and Sleep Intervention Considerations in Esports: A Review and Practical Guide

Q4 Medicine
D. Bonnar, Sangha Lee, M. Gradisar, S. Suh
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引用次数: 20

Abstract

Esports is a booming global industry and has been officially included in the lead-up to the 2020 Olympics in Tokyo. Given that esports is a cognitive based activity, and sleep is well known to be critical for optimal cognitive functioning, our research group recently proposed that sleep might be an important determinant of esports performance. The focus of the current review was to expand our limited understanding regarding the role of sleep in esports by exploring risk factors for sub-optimal sleep and developing an associated intervention framework. More specifically, we aimed to 1) examine how gaming culture and game genre might negatively influence sleep behaviour, 2) describe a conceptual model to explain how sub-optimal sleep occurs in esports, and 3) outline sleep intervention considerations that specifically meet the needs of esports athletes. We conclude that gaming culture and game genre could both impact the sleep behaviour of esports athletes, via cognitive and behavioural mechanisms. Furthermore, adapting Spielman’s three-factor model to esports may provide a useful and easy to understand conceptualisation for sub-optimal sleep in esports. Last-ly, sleep interventions for traditional athletes can be suitably modified for esports but must be comprehensive and extend from a theoretically grounded conceptual model. Sleep Med Res 2019
电子竞技的危险因素和睡眠干预注意事项:综述和实践指南
电子竞技是一个蓬勃发展的全球产业,已被正式纳入2020年东京奥运会的筹备工作。鉴于电子竞技是一种基于认知的活动,睡眠对最佳认知功能至关重要,我们的研究小组最近提出,睡眠可能是电子竞技成绩的重要决定因素。当前综述的重点是通过探索次优睡眠的风险因素和制定相关的干预框架,扩大我们对睡眠在电子竞技中作用的有限理解。更具体地说,我们旨在1)研究游戏文化和游戏类型如何对睡眠行为产生负面影响,2)描述一个概念模型来解释电子竞技中次优睡眠是如何发生的,3)概述专门满足电子竞技运动员需求的睡眠干预考虑因素。我们得出的结论是,游戏文化和游戏类型都可能通过认知和行为机制影响电子竞技运动员的睡眠行为。此外,将Spielman的三因素模型应用于电子竞技可能会为电子竞技中的次优睡眠提供一个有用且易于理解的概念。最后,对传统运动员的睡眠干预可以针对电子竞技进行适当的修改,但必须是全面的,并从理论基础的概念模型中延伸出来。睡眠医学研究2019
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来源期刊
Sleep Medicine Research
Sleep Medicine Research Medicine-Neurology (clinical)
CiteScore
0.90
自引率
0.00%
发文量
20
审稿时长
8 weeks
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