The Machine as an Extension of the Body: When Identity, Immersion and Interactive Design Serve as Both Resource and Limitation for the Disabled

Q1 Social Sciences
Donna Z. Davis, Shelby Shelby
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引用次数: 13

Abstract

This research explores how the technological affordances of emerging social virtual environments and VR platforms where individuals from an online disability community are represented in avatar form, correspond to these users’ development of embodied identity, ability, and access to work and social communities. The visual attributes of these avatars, which can realistically reflect the user’s physical self or divert from human form entirely, raise interesting questions regarding the role identity plays in the workplace, be it gender, race, age, weight, or visible disability. Additionally, the technology itself becomes fundamental to identity as the increasing use of artificial intelligence (AI), motion capture, and speech-to-text/text-to-speech technologies create digital capabilities that become part of an individual’s identity. This raises further questions about how virtual world technologies can both increase and potentially create barriers to accessibility for individuals who find freedom in their technologically embodied surrogates.
机器作为身体的延伸:当身份、沉浸和交互设计既是残疾人的资源也是他们的限制
本研究探讨了新兴的社交虚拟环境和虚拟现实平台的技术支持,其中来自在线残疾人社区的个人以化身的形式表示,如何对应这些用户的具体身份、能力和工作和社会社区的发展。这些虚拟形象的视觉属性可以真实地反映用户的身体自我,也可以完全脱离人类的形态,这引发了关于身份在工作场所扮演的角色的有趣问题,无论是性别、种族、年龄、体重还是可见的残疾。此外,随着人工智能(AI)、动作捕捉和语音到文本/文本到语音技术的日益普及,这项技术本身也成为身份识别的基础,这些技术创造了数字能力,成为个人身份的一部分。这就提出了一个进一步的问题,即虚拟世界技术如何增加和潜在地制造障碍,使个人无法在技术具体化的替代品中找到自由。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.00
自引率
0.00%
发文量
10
审稿时长
8 weeks
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