Exploring the diversity of creative prototyping in a global online learning environment

IF 1.2 Q4 ENGINEERING, MANUFACTURING
K. Jablokow, X. Zhu, J. Matson
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引用次数: 2

Abstract

ABSTRACT In this paper, we examine the diversity of creative prototyping responses and perceptions in a global online learning environment through our investigation of a simple building task (i.e., ‘the Shoe Tower’) in the context of a Massive Open Online Course (MOOC) focused on creativity, innovation, and change. This simple creative task, which used common household objects (shoes), was designed and presented to a global community of online learners using the Coursera MOOC platform. Performance data gathered from the task outcomes (Shoe Tower metrics and number of build attempts) and student reflections (self-assessed beauty and creativity ratings) were analyzed with respect to gender, country of origin, and occupation. Our results show that gender and country of origin were associated with creative prototyping performance in statistically significant ways, while occupation was not. In addition, the self-assessment of individual creativity was independent of gender, country of origin, and occupation, while self-assessed beauty ratings were related to country of origin and occupation, but not gender.
探索全球在线学习环境中创意原型的多样性
在本文中,我们通过在大规模开放在线课程(MOOC)的背景下对一个简单的建筑任务(即“鞋塔”)的调查,研究了全球在线学习环境中创造性原型反应和认知的多样性,该课程侧重于创造力、创新和变革。这个简单的创造性任务使用了常见的家居用品(鞋子),设计并呈现给使用Coursera MOOC平台的全球在线学习者社区。从任务结果(鞋塔指标和构建尝试次数)和学生反思(自我评估的美丽和创造力评级)中收集的性能数据根据性别、原籍国和职业进行了分析。我们的研究结果表明,性别和原籍国与创意原型的表现有统计学上的显著关系,而职业则没有。此外,个人创造力的自我评价与性别、原籍国和职业无关,而自我评价的美貌等级与原籍国和职业有关,而与性别无关。
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来源期刊
CiteScore
3.80
自引率
27.80%
发文量
15
期刊介绍: The International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal covers, but is not restricted to, the following topics: ·Theories on Design Creativity and Innovation ·Cognition of Design Creativity ·Innovative Process ·Inventive Process ·Analogical Reasoning for Design Creativity and Innovation ·Design Synthesis ·Method and Tools for Design Creativity and Innovation ·Representation of Design Creativity and Innovation ·Education for Design Creativity and Innovation ·Concept Generation and Inspiration.
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