Possibilities to Use a Virtual Opponent for Enhancements of Reactions and Perception of Young Karate Athletes

Q2 Computer Science
K. Petri, S. Masik, Marco Danneberg, Peter Emmermacher, K. Witte
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引用次数: 6

Abstract

Abstract We conducted a virtual reality (VR) training with ten sessions, performed by fifteen young karate athletes, who responded to attacks of a virtual opponent to improve their response behavior and their decision-making. The control groups continued with their normal training. Results of the Friedman tests with subsequent Dunn-Bonferroni post-hoc-tests and estimation of effect sizes showed that the karate specific response behavior (measured by a movement analysis) improved significantly due to the training. The parameters time for response (as the time for the attack initiation) and response quality improved with large effect sizes for the intervention groups, whereas the control groups demonstrated improvements with only small effect sizes. The unspecific response behavior (analyzed by two forms of the reaction test of the Vienna test system) did not show any significant changes. Paired t-tests revealed an improvement in attack recognition. While in the pretests, the intervention groups responded to late movement stages of the attack (execution of the main phase), they responded to early movement stages (reduction of distance and preparing steps) in the posttests. Furthermore, Friedman-tests and bivariate correlation analysis showed that the intervention groups were highly motivated to perform the VR training because of the new and safe learning conditions.
使用虚拟对手增强年轻空手道运动员反应和感知的可能性
摘要:我们进行了一项由15名年轻空手道运动员进行的为期10次的虚拟现实(VR)训练,他们对虚拟对手的攻击做出反应,以改善他们的反应行为和决策。对照组继续进行正常训练。Friedman测试以及随后的Dunn-Bonferroni事后测试和效果大小估计的结果表明,由于训练,空手道特有的反应行为(通过动作分析测量)显著改善。干预组的反应时间(作为攻击开始的时间)和反应质量参数随着大的效应大小而改善,而对照组仅在小的效应大小下表现出改善。不特定的反应行为(通过维也纳测试系统的两种形式的反应测试进行分析)没有显示出任何显著的变化。配对t检验显示攻击识别能力有所提高。在前测中,干预组对攻击的后期运动阶段(主阶段的执行)有反应,而在后测中对早期运动阶段(缩短距离和准备步骤)有反应。此外,Friedman检验和双变量相关分析表明,由于新的安全学习条件,干预组进行VR训练的动机很高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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