Defining basic archetypes of an intelligent agent’s behaviour in an open-ended interactive environment

IF 1.3 4区 艺术学 0 ART
Richard Chulwoo Park, Donghyeon Ko, Hyunjung Kim, Seung Hyeon Han, Jee Bin Lim, Jiseong Goo, Geehyuk Lee, Woohun Lee
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引用次数: 0

Abstract

ABSTRACT Despite the emergence of advanced technologies, the behavioural complexities remain underexplored, especially from the viewpoint of their potential in interactive installations. This study aims to explore the future interactivity of an agent’s behaviour by envisioning speculative future human operations using a human-controlled interactive installation called LumiLand. This empirical study reveals that an agent can craft a user experience by (1) controlling the plot, (2) cocreating content with a user in a social manner, and (3) promptly adjusting undefined behaviours and situations. Based on Janlert and Stolterman’s interaction model, we present an interaction flow with four primary classifications: Leading, Responding, Poking, and Linking. We believe that a human-centered approach for understanding agent interactivity could help create entertaining human–computer interactions (HCI) by improving the agent design and exploring the challenges that will be faced during such interactions.
在开放式交互环境中定义智能代理行为的基本原型
摘要尽管出现了先进的技术,但行为复杂性仍然没有得到充分的探索,尤其是从它们在互动装置中的潜力来看。本研究旨在通过使用名为LumiLand的人工控制互动装置来设想未来的推测性人类操作,从而探索代理人行为的未来互动性。这项实证研究表明,代理可以通过(1)控制情节,(2)以社交方式与用户共同创作内容,以及(3)及时调整未定义的行为和情况来创造用户体验。基于Janlert和Stolterman的交互模型,我们提出了一个具有四个主要分类的交互流:引导、响应、Poking和链接。我们相信,通过改进代理设计和探索这种交互过程中将面临的挑战,以人为中心的理解代理交互的方法可以帮助创造有趣的人机交互(HCI)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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