High visual resolution interpretation: The case for virtual seismic reality

Q2 Earth and Planetary Sciences
Leading Edge Pub Date : 2023-08-01 DOI:10.1190/tle42080541.1
S. Lynch
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引用次数: 0

Abstract

The twin fields of virtual and augmented reality have revolutionized the gaming and entertainment industries; however, they have had almost no impact on the field of scientific visualization. This is especially true in oil and gas exploration where we continue to visualize seismic data using low visual resolution displays developed in the 1960s and 1970s. Variable density and grayscale displays were a revolution in themselves, allowing us to transition from strictly manual interpretation on paper sections to increasingly automatic interpretations on workstations. This transition was instrumental in allowing us to find the oil necessary to meet the demands of emerging economies. These displays have brought us this far, but they cannot take us into the future. Today, we are exploring for targets whose seismic expression is close to the limits of spatial and temporal resolution and may be below the visual resolution of conventional seismic displays. If we are to meet the current demands of developed economies and the increasing demands of emerging economies, we must replace these, now technologically archaic, low visual resolution displays with high visual resolution displays. For that, we need virtual reality. At its inception, virtual reality was largely ignored by the exploration industry. Today, it has evolved to the point that it could revolutionize scientific visualization, and seismic visualization in particular, as much as it revolutionized gaming and entertainment. I introduce the subject of high visual resolution interpretation and present examples of seismic data in virtual seismic reality.
高视觉分辨率解释:虚拟地震现实的案例
虚拟现实和增强现实这两个领域已经彻底改变了游戏和娱乐行业;然而,它们对科学可视化领域几乎没有影响。在石油和天然气勘探中尤其如此,我们继续使用20世纪60年代和70年代开发的低视觉分辨率显示器来可视化地震数据。可变密度和灰度显示本身就是一场革命,使我们能够从纸张部分的严格手动解释过渡到工作站上日益自动化的解释。这一转变有助于我们找到满足新兴经济体需求所需的石油。这些展览使我们走到了今天,但它们不能带我们走向未来。今天,我们正在探索其地震表现接近空间和时间分辨率的极限,并且可能低于传统地震显示器的视觉分辨率的目标。如果我们要满足发达经济体当前的需求和新兴经济体日益增长的需求,我们必须用高视觉分辨率显示器取代这些现在技术陈旧的低视觉分辨率显示器。为此,我们需要虚拟现实。虚拟现实一开始在很大程度上被勘探行业所忽视。如今,它已经发展到可以彻底改变科学可视化,尤其是地震可视化,就像它彻底改变游戏和娱乐一样。我介绍了高视觉分辨率解释的主题,并举例说明了虚拟地震现实中的地震数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Leading Edge
Leading Edge Earth and Planetary Sciences-Geology
CiteScore
3.10
自引率
0.00%
发文量
180
期刊介绍: THE LEADING EDGE complements GEOPHYSICS, SEG"s peer-reviewed publication long unrivalled as the world"s most respected vehicle for dissemination of developments in exploration and development geophysics. TLE is a gateway publication, introducing new geophysical theory, instrumentation, and established practices to scientists in a wide range of geoscience disciplines. Most material is presented in a semitechnical manner that minimizes mathematical theory and emphasizes practical applications. TLE also serves as SEG"s publication venue for official society business.
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