Decision-making challenges: Group dynamics and boundary spanning in the CyberStrike game

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH
Deborah E. Gibbons, Michael Freeman
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引用次数: 1

Abstract

Multirole online games offer advantages for learning in business schools, as students process information and coordinate with others while pursuing measurable goals. Gaming environments can be complex, and the choices and timing of players’ actions may have long-term effects on the state of the game. Team members practice communication skills as they exchange information and coordinate actions, and games provide objective feedback about their performance. Despite these advantages, integration of multiplayer online games into business courses can present technical and instructional challenges. This article introduces an online game, CyberStrike, in which student teams play roles of state or nonstate actors attempting to protect their own information systems while selectively attacking competitors’ information systems. The game can be useful in organizational behavior courses because it engages students in decision-making processes and inter-group dynamics that highlight relevant principles in action. As student teams try to foster cooperation within a competitive environment, consequences of their decision-making, strategy development, and boundary-spanning activities become apparent. Guidelines for teaching with CyberStrike are provided, along with suggestions for incorporating multirole online games into business school classes.

决策挑战:《CyberStrike》游戏中的群体动态和边界跨越
多角色在线游戏为商学院的学习提供了优势,因为学生在追求可衡量目标的同时处理信息并与他人协调。游戏环境可能很复杂,玩家行动的选择和时机可能会对游戏状态产生长期影响。团队成员通过交换信息和协调行动来练习沟通技巧,游戏为他们的表现提供客观反馈。尽管有这些优势,但将多人在线游戏整合到商业课程中可能会带来技术和教学方面的挑战。本文介绍了一款名为CyberStrike的在线游戏,学生团队在游戏中扮演国家或非国家角色,试图保护自己的信息系统,同时有选择地攻击竞争对手的信息系统。这个游戏在组织行为学课程中很有用,因为它让学生参与决策过程和团队间动态,强调行动中的相关原则。当学生团队试图在竞争环境中促进合作时,他们的决策、战略发展和跨界活动的后果变得明显。提供了使用CyberStrike进行教学的指导方针,以及将多角色在线游戏纳入商学院课程的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Decision Sciences-Journal of Innovative Education
Decision Sciences-Journal of Innovative Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.60
自引率
36.80%
发文量
25
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