Reconstruction of 3D digital heritage objects for VR and AR applications

IF 2.7 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
V. Nguyen, Son Thanh Le, Minh Khai Tran, Ha Manh Tran
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引用次数: 7

Abstract

ABSTRACT Constructing the 3D objects based on geometric modelling and graphical techniques is a well-known research activity applied in computer graphics. Techniques to process graphical models are widely used in the field of digital heritage and 3D game. Virtual reality (VR) and Augmented Reality (AR) are technical trends nowadays that can be studied and used in digital high-tech fields like medical training, digital heritage, entertainment industry, digital tourism and museum, etc. In this research, we present a new proposed method for reconstructing the 3D objects of tangible cultural heritages in the virtual environment based on the combination of geometric modelling, computer graphics, VR and AR technologies. The method consists of the following steps: we first collect data of a real object by using a 3D scanner. After processing obtained data, the output is a 3D point cloud. In the next step, we remove noisy data and triangulate the object surface. The novelty point focuses on reconstructing the 3D object by filling the holes. At the end, we build VR and AR applications for visualizing a virtual museum. The contribution of this research leads to open the door for applying in other fields such as 3D Game industry or digital tourism.
为VR和AR应用重建3D数字遗产
摘要基于几何建模和图形技术构建三维物体是计算机图形学中一项著名的研究活动。处理图形模型的技术被广泛应用于数字遗产和3D游戏领域。虚拟现实(VR)和增强现实(AR)是当今的技术趋势,可以在医疗培训、数字遗产、娱乐产业、数字旅游和博物馆等数字高科技领域进行研究和应用,基于几何建模、计算机图形学、VR和AR技术的结合,提出了一种在虚拟环境中重建有形文化遗产三维物体的新方法。该方法包括以下步骤:我们首先使用3D扫描仪收集真实物体的数据。在处理所获得的数据之后,输出是3D点云。在下一步中,我们将去除有噪声的数据,并对对象表面进行三角测量。新颖之处在于通过填充孔洞来重建3D对象。最后,我们构建了VR和AR应用程序,用于可视化虚拟博物馆。这项研究的贡献为3D游戏产业或数字旅游等其他领域的应用打开了大门。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.50
自引率
0.00%
发文量
18
审稿时长
27 weeks
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