{"title":"Playful Poetics: Metareferential Interfaces in Recent Indie Games","authors":"Theresa Krampe, Stephanie Lotzow, Jan-Noël Thon","doi":"10.1215/03335372-10017737","DOIUrl":null,"url":null,"abstract":"\n This article sets out to explore the playful poetics of recent indie games in terms of what could be described as metareferential interfaces. Drawing on a range of theories from literary studies, media studies, and game studies, we propose to conceptualize metareferential interfaces as interfaces that foreground and draw attention to their own mediality. They thus allow for videogame-specific forms of metareference and metalepsis to be employed as part of often quite experimental and aesthetically ambitious approaches to videogame design. Using the recent indie games Pony Island (2016) and OneShot (2016) as our core case studies, we offer an in-depth analysis of this metaization of videogames’ playful poetics, focusing primarily on three salient aspects: First, the multiplication of interfaces can lead to mise-en-abyme-like structures that highlight and reflect on the mediality of videogames while also establishing ontological boundaries between different levels of videogame storyworlds. Second, the disruption of interface functionality is a metareferential strategy that can be used to establish specific gameplay challenges and reflect on the design conventions of videogame interfaces. Third, the transgression of ontological boundaries affects not only the borders between subworlds within a videogame's storyworld but also the more fundamental distinction between what is “in the game” and what is “outside it.”","PeriodicalId":46669,"journal":{"name":"POETICS TODAY","volume":" ","pages":""},"PeriodicalIF":0.8000,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"POETICS TODAY","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1215/03335372-10017737","RegionNum":3,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LITERATURE","Score":null,"Total":0}
引用次数: 1
Abstract
This article sets out to explore the playful poetics of recent indie games in terms of what could be described as metareferential interfaces. Drawing on a range of theories from literary studies, media studies, and game studies, we propose to conceptualize metareferential interfaces as interfaces that foreground and draw attention to their own mediality. They thus allow for videogame-specific forms of metareference and metalepsis to be employed as part of often quite experimental and aesthetically ambitious approaches to videogame design. Using the recent indie games Pony Island (2016) and OneShot (2016) as our core case studies, we offer an in-depth analysis of this metaization of videogames’ playful poetics, focusing primarily on three salient aspects: First, the multiplication of interfaces can lead to mise-en-abyme-like structures that highlight and reflect on the mediality of videogames while also establishing ontological boundaries between different levels of videogame storyworlds. Second, the disruption of interface functionality is a metareferential strategy that can be used to establish specific gameplay challenges and reflect on the design conventions of videogame interfaces. Third, the transgression of ontological boundaries affects not only the borders between subworlds within a videogame's storyworld but also the more fundamental distinction between what is “in the game” and what is “outside it.”
本文试图从元指称界面的角度来探讨最近独立游戏的游戏诗学。借鉴文学研究、媒体研究和游戏研究的一系列理论,我们建议将元指称界面概念化为前景界面,并引起人们对其自身媒介性的关注。因此,它们允许将特定于视频游戏的元参考和元描述形式用作视频游戏设计的实验性和美学上雄心勃勃的方法的一部分。以最近的独立游戏《Pony Island》(2016)和《OneShot》(2016,界面的多样性可以导致类似mise en abyme的结构,突出和反映视频游戏的媒介性,同时在不同级别的视频游戏故事世界之间建立本体论边界。其次,界面功能的破坏是一种元参考策略,可用于确定特定的游戏挑战,并反映视频游戏界面的设计惯例。第三,超越本体论边界不仅影响视频游戏故事世界中子世界之间的边界,还影响“游戏中”和“游戏外”之间更根本的区别
期刊介绍:
International Journal for Theory and Analysis of Literature and Communication Poetics Today brings together scholars from throughout the world who are concerned with developing systematic approaches to the study of literature (e.g., semiotics and narratology) and with applying such approaches to the interpretation of literary works. Poetics Today presents a remarkable diversity of methodologies and examines a wide range of literary and critical topics. Several thematic review sections or special issues are published in each volume, and each issue contains a book review section, with article-length review essays.