‘I don’t have a skull… Or bones’: Minor Characters in Disney Animation

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Linn Lönroth
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引用次数: 2

Abstract

This article explores the place of minor characters in Disney’s animated features. More specifically, it proposes that Disney’s minor characters mark an aesthetic rupture by breaking with the mode of hyperrealism that has come to be associated with the studio’s feature-length films. Drawing on character theory within literary studies and on research into animated film performance, the article suggests that the inherent ‘flatness’ of Disney’s minor characters and the ‘figurativeness’ of their performance styles contrasts with the characterizations and aesthetic style of the leading figures. The tendency of Disney’s minor characters to stretch and squash in an exaggerated fashion is also reminiscent of the flexible, plasmatic style of the studio’s early cartoons. In addition to exploring the aesthetic peculiarity of minor characters, this article also suggests that these figures play an important role in fleshing out the depicted fictional worlds of Disney’s movies. By drawing attention to alternative viewpoints and storylines, as well as to the broader narrative universe, minor characters add detail, nuance and complexity to the animated films in which they appear. Ultimately, this article proposes that these characters make the fairy-tale-like worlds of Disney animation more expansive and believable as fictional spaces.
“我没有头骨……也没有骨头”:迪士尼动画中的小角色
本文探讨了小角色在迪斯尼动画中的地位。更具体地说,它提出,迪士尼的小角色标志着美学上的断裂,打破了与该工作室的长片有关的超现实主义模式。根据文学研究中的角色理论和对动画电影表演的研究,本文认为迪士尼小角色固有的“扁平”和他们表演风格的“具象”与主要人物的性格和审美风格形成鲜明对比。迪士尼的小角色以夸张的方式伸展和挤压的倾向,也让人想起该工作室早期动画中灵活、生动的风格。除了探讨小角色的审美特点外,本文还认为这些人物在充实迪士尼电影所描绘的虚构世界方面发挥了重要作用。通过将人们的注意力吸引到不同的观点和故事情节,以及更广泛的叙事领域,小角色为他们出现的动画电影增添了细节、细微差别和复杂性。最后,本文提出这些角色使迪士尼动画的童话世界作为虚构空间变得更加广阔和可信。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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