Historically Informed HCI: Reflecting on Contemporary Technology through Anachronistic Fiction

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Kien Mensonge
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引用次数: 1

Abstract

As computing technology comes to dominate every aspect of social and political life, HCI must take greater account of History. The article considers four different historical periods impacted by division and denunciation: the European Witch Hunts, the Soviet Purges, the McCarthy Era, and the Chinese Cultural Revolution. Historians have identified patterns common to such periods including: the unity of accusation and action; condemnation as a show of virtue, and defense of the accused as collusion with enemies. These patterns are mapped to findings from social media research such as: impulsive shares are easy to make but difficult to retract; angry posts travel fastest and furthest; likes and retweets express group identity and solidarity. Anachronistic memes, tweets and selfies explore what previous eras might have looked like if contemporary technology had existed in the past. It is argued that such anachronistic fiction may be a useful method for exploring the potential impact of particular design choices.
历史信息的HCI:通过时代错误的小说反思当代技术
随着计算技术在社会和政治生活的方方面面占据主导地位,HCI必须更多地考虑历史。本文考察了四个不同的历史时期:欧洲猎巫运动、苏联清洗、麦卡锡时代和中国文化大革命。历史学家已经确定了这些时期的共同模式,包括:指控和行动的统一;谴责是一种美德的表现,辩护被告是与敌人勾结。这些模式被映射到社交媒体研究的结果中,例如:冲动的股票很容易制作,但很难收回;愤怒的帖子传播得最快、最远;点赞和转发表达了群体认同和团结。过时的模因、推特和自拍探索了如果过去存在当代技术,以前的时代可能会是什么样子。有人认为,这种不合时宜的虚构可能是探索特定设计选择的潜在影响的有用方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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