Esports Sponsorship: An Empirical Examination of Esports Consumers’ Perceptions of Non-Endemic Sponsors

IF 1.8 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM
Marcel Huettermann, Galen T. Trail, Anthony D. Pizzo, V. Stallone
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引用次数: 22

Abstract

Abstract Traditional sport organizations and their sponsors are beginning to embrace esports, but the effectiveness of non-endemic sponsorships in esports remains uncertain. Esports consumers are notoriously hostile to organizations they perceive as seeking to exploit them – including the growing ranks of non-endemics seeking to capitalize on the youth- and tech-centric esports industry. The purpose of this study is to evaluate esports consumers’ perceptions of non-endemic sponsorships. We adapt a well established sport sponsorship model to the context of esports to test key relationships’ salience to sponsors. We demonstrate that non-endemic sponsors can benefit from esports team sponsorship through enhanced attitudes, perceived goodwill, and product purchase intentions. Moreover, we find that there is only a small effect of esports brand attitude on attitude toward the sponsor, yet a larger effect on perceived goodwill and product purchase intentions. This suggests that firms with limited marketing budgets can benefit from increased goodwill and purchase intentions by sponsoring emerging esports teams who provide low-cost sponsorship opportunities.
电子竞技赞助:电子竞技消费者对非本土赞助商认知的实证检验
摘要传统体育组织及其赞助商开始接受电子竞技,但非地方性赞助在电子竞技中的有效性仍不确定。众所周知,电子竞技消费者对他们认为试图利用他们的组织怀有敌意,包括越来越多的非本土组织试图利用以年轻人和科技为中心的电子竞技行业。本研究的目的是评估电子竞技消费者对非地方性赞助的看法。我们将一个成熟的体育赞助模型应用于电子竞技的背景,以测试关键关系对赞助商的重要性。我们证明,非地方性赞助商可以通过提高态度、感知善意和产品购买意愿,从电子竞技团队赞助中受益。此外,我们发现电子竞技品牌态度对赞助商态度的影响很小,但对感知商誉和产品购买意愿的影响更大。这表明,营销预算有限的公司可以通过赞助提供低成本赞助机会的新兴电子竞技团队,从增加的商誉和购买意愿中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Global Sport Management
Journal of Global Sport Management Business, Management and Accounting-Strategy and Management
CiteScore
4.40
自引率
4.50%
发文量
18
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