Virtual reality in gait rehabilitation in children with spastic cerebral palsy

IF 0.5 Q4 CLINICAL NEUROLOGY
P. R. Lerma-Castaño, Mónica V. Chanaga-Gelves, José M. Llanos-Mosquera, Laura E. Castro-Serrato, L. Romaña-Cabrera
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引用次数: 0

Abstract

Background: Virtual reality (VR) is one of the newest and most used methods in rehabilitation processes, reporting favorable effects. Materials and methods: To know the effects of VR, in the processes of gait rehabilitation in children with cerebral palsy (CP), research in publications of the past 10 years was carried out, in databases of the area of health, science, and technology: ScienceDirect, Nature, Oxford Journals, Sage Publishing, Sage Knowledge, Springer Link Magazines, Taylor and Francis Journals, EBSCO Host, Health and Wellness, ProQuest, PEDro PubMed, and Cochrane Library. The established search criteria were articles with longitudinal designs, controlled clinical trials, case studies, and systematic reviews with/without meta-analysis, which used VR as an intervention in gait rehabilitation in children with CP. Results: A total of 250 articles were found that prove the effectiveness of VR in children with CP. Conclusions: VR can be a complementary strategy for gait rehabilitation in this population.
虚拟现实在痉挛型脑瘫儿童步态康复中的应用
背景:虚拟现实(VR)技术是目前应用最广泛、最新的康复技术之一。材料和方法:为了了解VR在脑瘫(CP)儿童步态康复过程中的作用,我们在健康、科学和技术领域的数据库中对过去10年的出版物进行了研究:ScienceDirect、Nature、Oxford Journals、Sage Publishing、Sage Knowledge、施普林格Link杂志、Taylor and Francis期刊、EBSCO Host、health and Wellness、ProQuest、PEDro PubMed和Cochrane Library。已建立的检索标准是采用纵向设计、对照临床试验、病例研究和有/没有荟萃分析的系统综述的文章,这些文章将VR作为CP儿童步态康复的干预措施。结果:共发现250篇文章证明VR在CP儿童中的有效性。结论:VR可以作为该人群步态康复的补充策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Revista Mexicana de Neurociencia
Revista Mexicana de Neurociencia CLINICAL NEUROLOGY-
自引率
0.00%
发文量
28
审稿时长
28 weeks
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