Gaming and luxury brands: love and hate

Q2 Business, Management and Accounting
Alice Guzzetti, R. Crespi, G. Atwal
{"title":"Gaming and luxury brands: love and hate","authors":"Alice Guzzetti, R. Crespi, G. Atwal","doi":"10.1108/jbs-05-2023-0086","DOIUrl":null,"url":null,"abstract":"\nPurpose\nThe purpose of this exploratory study is to identify the antecedents of brand hate in respect to luxury brand gamification marketing activities.\n\n\nDesign/methodology/approach\nFive gamified product placements characterized by the ad hoc design of luxury co-branded virtual and/or physical products were selected for the research study. Content analysis was used to identify patterns and classify negative comments shared online into categories.\n\n\nFindings\nA content analysis of the negative comments (n. 2,321) related to the perception toward gamification of luxury fashion in videogames revealed the following seven domains: monetization of the game; promotion of inappropriate behavior; unethical placement; games commodified by brands; predatory monetization; perceived incongruence; poor product performance.\n\n\nResearch limitations/implications\nThe exploratory research study revealed how the perception of gamification activities trigger negative emotions toward luxury fashion brands. It was significant that many of these emotions fall within the antecedents of brand hate.\n\n\nPractical implications\nLuxury companies and game developers need to be aware and manage the antecedents of brand hate in respect to luxury brand gamification activities in videogames. Moreover, luxury brands need to consider customers’ influencing behavior via online word-of-mouth and the potential to impact attitudes and behaviors of other consumers toward brands.\n\n\nOriginality/value\nThe ethics of gamification within a marketing context have largely escaped inquiry. The study provides evidence that luxury brands need to align the fundamentals of luxury brand management in the digital world of gaming.\n","PeriodicalId":55881,"journal":{"name":"Journal of Business Strategy","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Business Strategy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/jbs-05-2023-0086","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Business, Management and Accounting","Score":null,"Total":0}
引用次数: 0

Abstract

Purpose The purpose of this exploratory study is to identify the antecedents of brand hate in respect to luxury brand gamification marketing activities. Design/methodology/approach Five gamified product placements characterized by the ad hoc design of luxury co-branded virtual and/or physical products were selected for the research study. Content analysis was used to identify patterns and classify negative comments shared online into categories. Findings A content analysis of the negative comments (n. 2,321) related to the perception toward gamification of luxury fashion in videogames revealed the following seven domains: monetization of the game; promotion of inappropriate behavior; unethical placement; games commodified by brands; predatory monetization; perceived incongruence; poor product performance. Research limitations/implications The exploratory research study revealed how the perception of gamification activities trigger negative emotions toward luxury fashion brands. It was significant that many of these emotions fall within the antecedents of brand hate. Practical implications Luxury companies and game developers need to be aware and manage the antecedents of brand hate in respect to luxury brand gamification activities in videogames. Moreover, luxury brands need to consider customers’ influencing behavior via online word-of-mouth and the potential to impact attitudes and behaviors of other consumers toward brands. Originality/value The ethics of gamification within a marketing context have largely escaped inquiry. The study provides evidence that luxury brands need to align the fundamentals of luxury brand management in the digital world of gaming.
游戏和奢侈品牌:爱与恨
目的本探索性研究的目的是确定奢侈品牌游戏化营销活动中品牌仇恨的前因。设计/方法/方法选择了五个以奢侈联名虚拟和/或实体产品的特别设计为特征的游戏化产品布局进行研究。内容分析用于识别模式,并将网上分享的负面评论分类。发现对与电子游戏中奢侈时尚游戏化认知相关的负面评论(n.2321)的内容分析揭示了以下七个领域:游戏货币化;促进不当行为;不道德安置;品牌商品化游戏;掠夺性货币化;感知不协调;产品性能差。研究局限性/含义探索性研究揭示了对游戏化活动的感知如何引发对奢侈时尚品牌的负面情绪。重要的是,这些情绪中的许多都属于品牌仇恨的前因。实际含义奢侈品公司和游戏开发商需要意识到并管理视频游戏中奢侈品牌游戏化活动中品牌仇恨的前因。此外,奢侈品牌需要考虑顾客通过网络口碑的影响行为,以及影响其他消费者对品牌的态度和行为的潜力。创意/价值营销背景下的游戏化伦理在很大程度上没有受到质疑。这项研究提供了证据,证明奢侈品牌需要在游戏的数字世界中调整奢侈品牌管理的基本原则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Business Strategy
Journal of Business Strategy Business, Management and Accounting-Management Information Systems
CiteScore
4.50
自引率
0.00%
发文量
35
期刊介绍: The Journal of Business Strategy publishes articles with a practical focus designed to help readers develop successful business strategies. Articles should say something new or different and may propose a unique perspective. They should not offer prescriptions to CEOs on how to manage, but rather be directed toward middle and senior managers at companies of all sizes and types, as well as consultants and academics who want to think about their businesses in new ways. Coverage: As one of the few journals dedicated to business strategy, JBS defines strategy in the broadest sense and thus covers topics as diverse as marketing strategy, innovation, developments in the global economy, mergers & acquisition integration and human resources. We have a penchant for substantive, provocative and well-written articles. We also like to break the mould and include articles on topics readers are unlikely to find in other business publications.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信