From video streaming to virtual reality worlds: an academic, reflective, and creative study on live theatre and performance in the metaverse

IF 0.8 0 THEATER
A. Baía Reis, M. Ashmore
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引用次数: 32

Abstract

ABSTRACT With the advent of the Covid-19 pandemic, theatre and performing artists needed to find creative and safe solutions for continuing to do their work. Online video conference tools and virtual reality (VR) platforms seemed like good opportunities to explore new ways of connecting their art with their audiences. In this emergent ecosystem, there has been a specific interest in experimenting with VR social platforms given that its inherent technologies enable profoundly interactive experiences. Theatre companies and other creative projects like the Royal Shakespeare Company, Double Eye Productions or La Cuarta Pared VR have been producing cutting-edge live theatre experiences in VR that question the very essence of what live performance is all about. Triggered by the need to understand what is conceptually and artistically involved in these emergent experiences, the authors outlined an in-conversation piece combining both academic insight and reflective and creative writing. Drawing from netnographical and arts-based fieldwork in VR platforms, as well as key studies in theatre, performance, immersive media, gaming and other related fields, the goal of this paper is to present a gateway for a conceptual framework consisting of a series of foundational features and practical guidelines that define live theatre and performance in VR.
从视频流到虚拟现实世界:对虚拟世界中现场戏剧和表演的学术、反思和创造性研究
随着Covid-19大流行的到来,戏剧和表演艺术家需要找到创造性和安全的解决方案来继续开展工作。在线视频会议工具和虚拟现实(VR)平台似乎是探索将艺术与观众联系起来的新方式的好机会。在这个新兴的生态系统中,人们对VR社交平台的实验特别感兴趣,因为其固有的技术可以实现深刻的互动体验。剧院公司和其他创意项目,如皇家莎士比亚公司、Double Eye Productions或La Cuarta Pared VR,一直在用VR制作尖端的现场戏剧体验,质疑现场表演的本质是什么。由于需要理解这些突发体验在概念和艺术上的含义,作者概述了一篇结合了学术见解、反思和创造性写作的对话文章。本文借鉴了VR平台中基于网络和艺术的实地考察,以及戏剧、表演、沉浸式媒体、游戏和其他相关领域的关键研究,旨在为定义VR中的现场戏剧和表演的一系列基本特征和实用指南组成的概念框架提供一个门户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Performance Arts and Digital Media
International Journal of Performance Arts and Digital Media Arts and Humanities-Visual Arts and Performing Arts
CiteScore
1.70
自引率
0.00%
发文量
29
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