{"title":"Constructing Authentic Spectatorship at an Esports Bar","authors":"D. Cumming, M. Gibbs, Wally Smith","doi":"10.1177/08912416211031661","DOIUrl":null,"url":null,"abstract":"Spectatorship is a core element of esports. Short for “electronic sports,” esports encompasses organized, professional competitive videogaming practices produced and consumed as a spectator sport. Esports’ computerized nature grants it a placeless quality, which creates ambiguities around what authentic esports spectatorship ought to be. Notably, some notions theorized prior to the emergence of contemporary esports imply that authenticity and placelessness are incompatible. We address this conundrum by presenting an ethnographic study conducted at an esports bar; a venue designed for the spectatorship of esports alongside other fans and alcohol consumption. While embodying seemingly placeless qualities, esports spectatorship nevertheless takes place in situated places. We found spectators at the bar worked to authenticate their spectatorship by drawing on conventions of legitimacy, professionalism, and spectacle from elsewhere, particularly spectator sports. Through their spectatorship, those at the bar constructed and affirmed a convention of authenticity for esports.","PeriodicalId":47675,"journal":{"name":"Journal of Contemporary Ethnography","volume":"51 1","pages":"257 - 288"},"PeriodicalIF":1.6000,"publicationDate":"2021-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1177/08912416211031661","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Contemporary Ethnography","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1177/08912416211031661","RegionNum":3,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SOCIOLOGY","Score":null,"Total":0}
引用次数: 1
Abstract
Spectatorship is a core element of esports. Short for “electronic sports,” esports encompasses organized, professional competitive videogaming practices produced and consumed as a spectator sport. Esports’ computerized nature grants it a placeless quality, which creates ambiguities around what authentic esports spectatorship ought to be. Notably, some notions theorized prior to the emergence of contemporary esports imply that authenticity and placelessness are incompatible. We address this conundrum by presenting an ethnographic study conducted at an esports bar; a venue designed for the spectatorship of esports alongside other fans and alcohol consumption. While embodying seemingly placeless qualities, esports spectatorship nevertheless takes place in situated places. We found spectators at the bar worked to authenticate their spectatorship by drawing on conventions of legitimacy, professionalism, and spectacle from elsewhere, particularly spectator sports. Through their spectatorship, those at the bar constructed and affirmed a convention of authenticity for esports.
期刊介绍:
The Journal of Contemporary Ethnography publishes in-depth investigations of diverse people interacting in their natural environments to produce and communicate meaning. At its best, ethnography captures the strange in the familiar and the familiar in the strange. JCE is committed to pushing the boundaries of ethnographic discovery by building upon its 30+ year tradition of top notch scholarship.