Modulation of smoking cue reactivity by social context—Implications for exposure therapy in virtual reality

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Markus H. Winkler, Yonghui Li, P. Pauli, A. Mühlberger
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Abstract

Rationale: Social factors are considered important for the initiation and maintenance of drug abuse. Virtual reality (VR) research on cue reactivity and exposure frequently incorporates social stimuli as part of complex drug-intake scenarios. Attempts are rarely made to dissect the impact of the different components and their interactive effects. The present study critically extends this line of research by investigating the modulatory effects of social context on the reactivity evoked by proximal smoking cues. Methods: Thirty-two smokers and 33 never-smokers were presented in VR with proximal cues and neutral stimuli, embedded in a social context or a neutral context. A virtual hand model was used to translate real hand movements into VR. Each trial started with the presentation of the different stimulus–context combinations. Discrete stimuli were presented on the table in front of the participants, and contextual stimuli were presented at the end of the table. Afterward, participants were instructed to grasp the target stimulus (a cigarette vs. a pencil) in front of them. After successful contact, the stimulus appeared in the virtual hand. Modulation of cue reactivity by social context was assessed by self-report, physiological measures, and overt approach behavior. Results: The results revealed modulatory effects of social context on the responses to proximal smoking cues in smokers. In contrast to never-smokers, smoking cues evoked craving in smokers, which was attenuated in a social context. Furthermore, social context increased the latency to approach and contact the cigarette in the group of smokers but did not affect behavioral approach responses in never-smokers. Other data provided indications for interactive, but also main effects of cues and contexts. Interestingly, cue-evoked craving was increased after contact with the virtual cigarette. Conclusion: The present study critically extends previous research by providing evidence for the modulation of cue reactivity by social context. The results are particularly important given the well-established role of drug-associated environmental contexts in the stimulus control of addictive behaviors. Our results emphasize the need to address social context effects on cue reactivity in basic research and treatment and further suggest that changes in the perceived availability of smoking might enhance or inhibit cue-evoked reactivity.
社会环境对吸烟线索反应的调节——对虚拟现实中暴露疗法的启示
理由:社会因素被认为是引发和维持药物滥用的重要因素。关于线索反应和暴露的虚拟现实研究经常将社会刺激作为复杂药物摄入场景的一部分。很少有人试图剖析不同组件的影响及其交互效果。本研究通过调查社会环境对近端吸烟线索引起的反应的调节作用,批判性地扩展了这一研究领域。方法:32名吸烟者和33名从不吸烟者在虚拟现实中呈现近端线索和中性刺激,嵌入社会背景或中性背景中。使用虚拟手模型将真实的手部动作转换为VR。每项试验都从不同刺激-情境组合的表现开始。离散刺激出现在参与者面前的桌子上,上下文刺激出现在桌子的末尾。之后,参与者被要求抓住面前的目标刺激(香烟和铅笔)。成功接触后,刺激出现在虚拟手中。通过自我报告、生理测量和显性接近行为来评估社会环境对线索反应的调节。结果:研究结果揭示了社会环境对吸烟者近端吸烟线索反应的调节作用。与从不吸烟的人相比,吸烟暗示会引起吸烟者的渴望,而这种渴望在社会背景下会减弱。此外,社会环境增加了吸烟者接近和接触香烟的潜伏期,但不影响从不吸烟者的行为接近反应。其他数据提供了互动的指示,但也提供了线索和上下文的主要影响。有趣的是,在接触虚拟香烟后,线索引发的渴望增加了。结论:本研究为社会环境对线索反应的调节提供了证据,从而批判性地扩展了以往的研究。考虑到药物相关环境在成瘾行为的刺激控制中的作用,这些结果尤其重要。我们的研究结果强调,在基础研究和治疗中,需要解决社会背景对线索反应性的影响,并进一步表明,感知吸烟可用性的变化可能会增强或抑制线索诱发的反应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.80
自引率
0.00%
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审稿时长
13 weeks
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