A reward response game in the blockchain-powered federated learning system

IF 0.6 Q4 COMPUTER SCIENCE, THEORY & METHODS
Suhan Jiang, Jie Wu
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引用次数: 1

Abstract

This paper focuses on a mobile-crowd federated learning system that includes a central server and a set of mobile devices. The server, acting as a model requester, motivates all devices to train an accurate model by paying them based on their individual contributions. Each participating device needs to balance between the training rewards and costs for profit maximization. A Stackelberg game is proposed to model interactions between the server and devices. To match with reality, our model takes the training deadline and the device-side upload time into consideration. Two reward policies, i.e. the size-based policy and accuracy-based policy, are compared. The existence and uniqueness of Stackelberg equilibrium (SE) under both policies are analyzed. We show that there is a lower bound of 0.5 on the price of anarchy in the proposed game. We extend our model by considering the uncertainty in the upload time. We also utilize the blockchain technique to ensure a truthful, trust-free, and fair system. This paper also analyzes how devices maximize their utilities when making profits via training and blockchain mining in the fixed-upload-time setting. A blockchain-powered testbed is implemented, and experiments are conducted to validate our analysis.
区块链驱动的联合学习系统中的奖励响应游戏
本文主要研究一个移动群组联合学习系统,该系统包括一个中央服务器和一组移动设备。服务器作为模型请求者,通过根据设备的个人贡献向其支付费用,激励所有设备训练准确的模型。每个参与设备都需要在训练奖励和成本之间取得平衡,以实现利润最大化。提出了一个Stackelberg游戏来模拟服务器和设备之间的交互。为了与现实相匹配,我们的模型考虑了训练截止日期和设备端上传时间。比较了两种奖励策略,即基于规模的策略和基于准确性的策略。分析了两种策略下Stackelberg均衡的存在性和唯一性。我们表明,在所提出的博弈中,无政府状态的价格存在0.5的下界。我们通过考虑上传时间的不确定性来扩展我们的模型。我们还利用区块链技术来确保一个真实、无信任和公平的系统。本文还分析了在固定上传时间设置下,设备如何通过培训和区块链挖掘实现利润最大化。实现了一个区块链驱动的试验台,并进行了实验来验证我们的分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.30
自引率
0.00%
发文量
27
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