{"title":"Embodying empathy: using game design as a maker pedagogy to teach design thinking","authors":"Rebekah Shultz Colby","doi":"10.1080/10572252.2022.2077453","DOIUrl":null,"url":null,"abstract":"ABSTRACT This article argues that game design can be used to teach design thinking within a pedagogy of making. It analyzes qualitative survey responses from 12 writing teachers who asked students to design social justice games and argues that games not only give students practice in design thinking but that, as multimodal, embodied systems, games can enact social theories and, as such, be a way for students to empathize with and design for wicked social problems.","PeriodicalId":45536,"journal":{"name":"Technical Communication Quarterly","volume":"32 1","pages":"181 - 195"},"PeriodicalIF":2.0000,"publicationDate":"2022-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Technical Communication Quarterly","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/10572252.2022.2077453","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 1
Abstract
ABSTRACT This article argues that game design can be used to teach design thinking within a pedagogy of making. It analyzes qualitative survey responses from 12 writing teachers who asked students to design social justice games and argues that games not only give students practice in design thinking but that, as multimodal, embodied systems, games can enact social theories and, as such, be a way for students to empathize with and design for wicked social problems.