Bayesian Analysis of Skills Importance in World Champions Men’s Volleyball across Ages

Q2 Computer Science
Sotirios Drikos, I. Ntzoufras, N. Apostolidis
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引用次数: 14

Abstract

Abstract In volleyball, due to the sequential structure of the game, each outcome results from events that follow consistent consecutive patterns: pass–set–attack–outcome, serve–outcome and block–dig–set–counter attack–outcome. There are three possible outcomes: point won, point lost, and rally continuation. With the aim of quantifying the importance of volleyball skills, data of world champions of the male International Volleyball Federation tournaments for three age categories (Youth, Juniors and Men) were used to construct a transition matrix between subsequent moves and skills within the game. A Dirichlet-Multinomial Bayesian model was used to estimate the transition probabilities between the subsequent moves along with the marginal probability of success of each skill in the complex. The prior distribution of each transition probabilities between moves/skills was elicited to incorporate experts' opinion. For the final evaluation of the skills a simple Monte Carlo scheme was applied to obtain a random sample from the posterior distribution. The findings of the study indicate that the relative importance of volleyball skills is robust across world champions of different age categories. Slight variations are observed on specific skills. A new index (Quantile Mid-range Ratio) is proposed for highlighting skills that are valuable for team’s gameplay.
世界男排冠军各年龄阶段技术重要性的贝叶斯分析
在排球比赛中,由于比赛的顺序结构,每个结果都是由遵循一致的连续模式的事件产生的:传球-进攻-结果,发球-结果和拦截-防守-反击-结果。有三种可能的结果:赢一分、输一分和继续比赛。为了量化排球技术的重要性,利用国际排球联合会男子锦标赛三个年龄组(青年、青少年和男子)的世界冠军数据,构建了比赛中后续动作和技术之间的过渡矩阵。利用Dirichlet-Multinomial Bayesian模型来估计后续动作之间的转移概率以及复合体中每种技能成功的边际概率。每个移动/技能之间的转移概率的先验分布被引出,以纳入专家的意见。对于技能的最终评估,采用简单的蒙特卡罗方案从后验分布中获得随机样本。研究结果表明,排球技术的相对重要性在不同年龄段的世界冠军中都是很强的。在特定技能上观察到细微的变化。我们提出了一个新的指数(分位数中程比率)来突出对团队玩法有价值的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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