Station Rotation with Gamification Approach to Increase Students’ Engagement in Learning English Online

IF 0.6 0 LANGUAGE & LINGUISTICS
Xiangze Zhao, Z. Abdullah
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引用次数: 0

Abstract

Students in non-native English-speaking countries like China showed low engagement in English learning. To foster student engagement, educators have adopted different teaching strategies like Blended learning to improve the effectiveness of English classrooms. The station rotation model in the blended classroom has the potential to enhance students’ engagement. However, there is still a need to make learning more exciting to retain engagement, especially when the classes are conducted entirely online in a pandemic. The study aims to identify the effectiveness of the Station Rotation and a Gamification approach to improve students’ engagement in online learning English. Two research questions are involved in the study. 1) What features of the Station Rotation and a Gamification approach can be integrated into LMS to improve students’ engagement in English vocabulary learning? 2) What effect do the station rotation and gamification approach have on students’ engagement in English learning, including cognitive, emotional, and behavioural engagement? The methodology chosen is qualitative research with data triangulation using observation, self-report and interview. The findings revealed significant effects on improving students’ learning engagement in three dimensions, enhancing students’ interests, boosting motivation, and fostering engagement. The findings offered several implications and recommendations for further research and contributed to the literature by sharing practical ways to incorporate the Station Rotation and a Gamification approach.
用游戏化方法提高学生在线英语学习的参与度
中国等非英语母语国家的学生对英语学习的参与度较低。为了促进学生的参与,教育工作者采用了不同的教学策略,如混合式学习,以提高英语课堂的有效性。混合课堂的轮转模式有可能提高学生的参与度。然而,仍有必要使学习更令人兴奋,以保持参与度,特别是在大流行期间完全在线授课的情况下。该研究旨在确定轮转站和游戏化方法的有效性,以提高学生在线学习英语的参与度。该研究涉及两个研究问题。1)在LMS中可以融入站轮换和游戏化的哪些特点来提高学生的英语词汇学习参与度?2)站点轮换和游戏化方法对学生的英语学习投入(包括认知投入、情感投入和行为投入)有什么影响?选择的方法是定性研究与数据三角测量使用观察,自我报告和访谈。研究结果显示,在三个维度上,提高学生的学习投入,提高学生的兴趣,提高学生的学习动机,促进学生的学习投入都有显著的效果。这些发现为进一步的研究提供了一些启示和建议,并通过分享将车站轮换和游戏化方法结合起来的实际方法,为文献做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Arab World English Journal
Arab World English Journal LANGUAGE & LINGUISTICS-
自引率
30.00%
发文量
187
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