The Painting that Leapt Through Time: Popularized High Art on Screen

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY
M. Thurner
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引用次数: 0

Abstract

ABSTRACT:Much high art of the twenty-first century is influenced by popular culture and, conversely, high art often finds its way into representation in popular culture media to varying levels and degrees. An example of this is the anime The Girl Who Leapt through Time, which uses a fictional artwork to significantly drive a narrative arc within the plot situating the important action within the museum environment. The artwork is both a signifier of the film's central themes of loss, memory, and a representation of humanities creative impulse. The painting is explored via art formalist means and as metaphor to outline a speculative museology of the high art object inside and outside of the bounds of the particularity of the physical museum. This analysis and discursive treatise probes the importance of the interplay of "high" art and popular culture in a contemporary paradigm and the broader concern of art as bound to the human experience.
跨越时间的绘画:在屏幕上普及的高级艺术
摘要:21世纪的高雅艺术受到流行文化的影响,反过来,高雅艺术也常常在不同程度上通过流行文化媒介呈现出来。这方面的一个例子是动画《穿越时空的女孩》,它使用了一个虚构的艺术作品来推动故事情节的发展,将重要的行动置于博物馆环境中。艺术作品既是电影失去、记忆的中心主题的象征,也是人文创作冲动的代表。这幅画是通过艺术形式主义的手段进行探索的,并作为隐喻,勾勒出一种投机性的博物馆学,即在实体博物馆的特殊性界限内外的高级艺术对象。这篇分析和论述性的论文探讨了“高级”艺术和流行文化在当代范式中的相互作用的重要性,以及艺术与人类经验相结合的更广泛的关注。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Asia-Pacific Pop Culture
Journal of Asia-Pacific Pop Culture HUMANITIES, MULTIDISCIPLINARY-
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