{"title":"Between fan and player","authors":"P. Booth","doi":"10.1080/15405702.2020.1772972","DOIUrl":null,"url":null,"abstract":"Branded escape rooms reveal points of tension between fan engagement and authorized content creation. Escape rooms are live-action puzzle games in which groups of participants are locked in a room ...","PeriodicalId":45584,"journal":{"name":"Popular Communication","volume":"1 1","pages":""},"PeriodicalIF":1.5000,"publicationDate":"2020-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15405702.2020.1772972","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Popular Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15405702.2020.1772972","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 1
Abstract
Branded escape rooms reveal points of tension between fan engagement and authorized content creation. Escape rooms are live-action puzzle games in which groups of participants are locked in a room ...