Between fan and player

IF 1.5 Q2 COMMUNICATION
P. Booth
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引用次数: 1

Abstract

Branded escape rooms reveal points of tension between fan engagement and authorized content creation. Escape rooms are live-action puzzle games in which groups of participants are locked in a room ...
球迷和球员之间
品牌密室揭示了粉丝参与和授权内容创作之间的紧张关系。《密室逃生》是一款真人益智游戏,玩家被锁在一个房间里。
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来源期刊
Popular Communication
Popular Communication COMMUNICATION-
CiteScore
3.90
自引率
0.00%
发文量
15
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