Computer Simulation and Visualization of Wheel Tracks on Solid Surfaces in Virtual Environment

Q4 Computer Science
A. V. Maltsev
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引用次数: 0

Abstract

The paper describes methods and approaches for implementation of traces from virtual prototypes of wheeled technical vehicles on solid objects in three-dimensional virtual scenes. Use of particle systems hierarchically linked to wheel models is the basis of solutions developed. Original type of particle system is proposed, in which generation of elements is regulated by special control signal. Creation, processing, storage and destruction of particles is performed by means of the CUDA architecture with use of computing cores of modern graphics processor and video memory resources. Creating geometric model of each particle and its rendering is carried out on programmable graphics pipeline with own vertex, geometry and fragment shaders. Visualization of virtual environment with simulation of wheel tracks is performed in real time. Software modules were created based on developed methods and approaches. Approbation of them was carried out in virtual environment system VirSim and showed adequacy and effectiveness of proposed solutions for simulation of wheel tracks in virtual environment systems and training complexes.
虚拟环境下实体表面车轮轨迹的计算机仿真与可视化
介绍了在三维虚拟场景中实现轮式技术车辆虚拟样机在实体物体上的轨迹的方法和途径。使用粒子系统分层连接到车轮模型是开发解决方案的基础。提出了一种原始的粒子系统,其中元素的产生由特殊的控制信号来调节。粒子的创建、处理、存储和破坏是通过CUDA架构使用现代图形处理器和显存资源的计算核心来完成的。每个粒子的几何模型的创建和渲染在可编程的图形管道上进行,有自己的顶点、几何和碎片着色器。通过对车轮轨迹的仿真,实现了虚拟环境的实时可视化。根据开发的方法和途径创建软件模块。在虚拟环境系统VirSim中对其进行了验证,证明了所提出的解决方案在虚拟环境系统和训练综合体中车轮轨迹仿真的充分性和有效性。
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来源期刊
Scientific Visualization
Scientific Visualization Computer Science-Computer Vision and Pattern Recognition
CiteScore
1.30
自引率
0.00%
发文量
20
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