The effects of internet gaming and social media use on physical activity, sleep, quality of life, and academic performance among university students in Hong Kong: A preliminary study

IF 5 Q1 PSYCHIATRY
Carrie Kwok, Pui-seung. Leung, Ka-po Poon, Xavier C C Fung
{"title":"The effects of internet gaming and social media use on physical activity, sleep, quality of life, and academic performance among university students in Hong Kong: A preliminary study","authors":"Carrie Kwok, Pui-seung. Leung, Ka-po Poon, Xavier C C Fung","doi":"10.4103/shb.shb_81_20","DOIUrl":null,"url":null,"abstract":"Introduction: With the rapid increase in the prevalence of the Internet and/or smartphone usage worldwide in the last decade, engagement in internet gaming and social media may be problematic and may lead to negative consequences on mental and physical health among young adults. The main objectives of the present study are (1) to investigate how internet gaming and social media impact on physical activity, sleep quality, quality of life (QoL), and academic performance of university students in Hong Kong and (2) to investigate how physical activity and sleep associate with QoL and academic performance of university students in Hong Kong. Methods: This study employed a longitudinal design with 3-month duration. Hong Kong university students (n = 15; 4 males; mean age = 26.87 years) completed the questionnaires, wore a device to measure their physical activity and sleep, provided screen time data showing the time usage of applications on gaming and social media categories, and academic transcript for the study. Results: Internet gaming was negatively correlated with physical activity and psychological QoL (rs = −0.49 to −0.62); social media use was negatively correlated with physical activity and sleep quality (rs = −0.48 to −0.63); internet gaming and smartphone addiction were negatively correlated with academic performance (rs = −0.51 to −0.53); physical activity was positively correlated with psychological QoL (rs = 0.49). Conclusion: The results emphasized that internet gaming and smartphone addiction tend to have negative impact on physical activity, psychological QoL, sleep, and academic performance. The findings may be regarded as a direction for health-care providers to develop and evaluate the intervention to treat the specific type of internet/smartphone overuse.","PeriodicalId":34783,"journal":{"name":"Asian Journal of Social Health and Behavior","volume":"4 1","pages":"36 - 44"},"PeriodicalIF":5.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"44","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Asian Journal of Social Health and Behavior","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4103/shb.shb_81_20","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHIATRY","Score":null,"Total":0}
引用次数: 44

Abstract

Introduction: With the rapid increase in the prevalence of the Internet and/or smartphone usage worldwide in the last decade, engagement in internet gaming and social media may be problematic and may lead to negative consequences on mental and physical health among young adults. The main objectives of the present study are (1) to investigate how internet gaming and social media impact on physical activity, sleep quality, quality of life (QoL), and academic performance of university students in Hong Kong and (2) to investigate how physical activity and sleep associate with QoL and academic performance of university students in Hong Kong. Methods: This study employed a longitudinal design with 3-month duration. Hong Kong university students (n = 15; 4 males; mean age = 26.87 years) completed the questionnaires, wore a device to measure their physical activity and sleep, provided screen time data showing the time usage of applications on gaming and social media categories, and academic transcript for the study. Results: Internet gaming was negatively correlated with physical activity and psychological QoL (rs = −0.49 to −0.62); social media use was negatively correlated with physical activity and sleep quality (rs = −0.48 to −0.63); internet gaming and smartphone addiction were negatively correlated with academic performance (rs = −0.51 to −0.53); physical activity was positively correlated with psychological QoL (rs = 0.49). Conclusion: The results emphasized that internet gaming and smartphone addiction tend to have negative impact on physical activity, psychological QoL, sleep, and academic performance. The findings may be regarded as a direction for health-care providers to develop and evaluate the intervention to treat the specific type of internet/smartphone overuse.
网络游戏和社交媒体使用对香港大学生身体活动、睡眠、生活质量和学习成绩的影响:一项初步研究
导读:在过去十年中,随着互联网和/或智能手机在全球范围内的迅速普及,参与网络游戏和社交媒体可能会产生问题,并可能对年轻人的身心健康产生负面影响。本研究的主要目的是:(1)调查网络游戏和社交媒体如何影响香港大学生的身体活动、睡眠质量、生活质量和学习成绩;(2)调查身体活动和睡眠如何与香港大学生的生活质量和学习成绩相关联。方法:本研究采用纵向设计,研究时间为3个月。香港大学生(n = 15;4男性;参与者的平均年龄为26.87岁)完成了问卷调查,佩戴了测量他们身体活动和睡眠的设备,提供了显示游戏和社交媒体应用程序使用时间的屏幕时间数据,以及研究的学业成绩单。结果:网络游戏与身体活动、心理生活质量呈负相关(rs = - 0.49 ~ - 0.62);社交媒体使用与身体活动和睡眠质量呈负相关(rs = - 0.48至- 0.63);网络游戏和智能手机成瘾与学习成绩呈负相关(rs = - 0.51 ~ - 0.53);体力活动与心理生活质量呈正相关(rs = 0.49)。结论:网络游戏和智能手机成瘾倾向于对体育活动、心理生活质量、睡眠和学习成绩产生负面影响。研究结果可被视为卫生保健提供者制定和评估干预措施以治疗特定类型的互联网/智能手机过度使用的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Asian Journal of Social Health and Behavior
Asian Journal of Social Health and Behavior Social Sciences-Health (social science)
CiteScore
8.50
自引率
0.00%
发文量
18
审稿时长
17 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信