Mind Games: Affective Ludo(bio)technologies of Fear

IF 0.1 4区 社会学 Q4 CULTURAL STUDIES
Laurent Milesi
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引用次数: 0

Abstract

In his Poetics Aristotle famously claimed that fear (phobos) – defined in Book II of Rhetoric as ‘a sort of pain or disturbance coming from the appearance of a future destructive or painful evil’ – and pity (eleos) are the joint emotions which tragedy aims at stimulating. Known to all living creatures and an essential element in one of humanity’s most ancient art forms expressing internal (psychological) or external (historical-political) conflicts and tensions, fear, and the mobilisation thereof, is understandably most suited to spectatorial entertainment and especially to the multimodal interactive platform of videogames; alongside speed in racing sims, competitiveness in e-sports and combat in wargames, it is among the greatest sources of in-game adrenalin rush keeping the gamer immersed or on their proverbial toes. Signalling the centrality of this emotion in gameplay is so crucial to the game industry that a significant number of releases flag the word as part of their title – apart from those analysed below, let us mention, among the hundredor-so existing or upcoming games listed on the Steam platform, Fear Effect (Kronos Digital Entertainment, 2000), Cold Fear (Darkworks, 2005), Cry of Fear (Team Psykskallar, 2013) or, referring to the fear of ghosts, Phasmophobia (Kinetic Games, 2020), etc.
心灵游戏:恐惧的情感Ludo(生物)技术
在他的《诗学》中,亚里士多德著名地宣称恐惧(phobos)——在《修辞学》第二卷中被定义为“一种来自未来破坏性或痛苦的邪恶的出现的痛苦或不安”——和怜悯(eleos)是悲剧旨在激发的共同情感。所有生物都知道,这是人类最古老的艺术形式之一的基本元素,表达内部(心理)或外部(历史-政治)冲突和紧张,恐惧及其动员,可以理解为最适合观赏性娱乐,特别是电子游戏的多模式互动平台;与竞速模拟游戏中的速度、电子竞技中的竞争力和战争游戏中的战斗一样,它也是让玩家沉浸其中或保持警觉的最大游戏肾上腺素来源之一。在游戏玩法中表明这种情绪的中心地位对游戏行业来说非常重要,以至于许多游戏都将这个词作为游戏名称的一部分——除了下面分析的那些,让我们在Steam平台上列出的100多款现有或即将推出的游戏中提到,《Fear Effect》(Kronos Digital Entertainment, 2000)、《Cold Fear》(Darkworks, 2005)、《Cry of Fear》(Team Psykskallar, 2013)或《Phasmophobia》(Kinetic games, 2020)等等。
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来源期刊
Parallax
Parallax Multiple-
CiteScore
0.50
自引率
0.00%
发文量
0
期刊介绍: Founded in 1995, parallax has established an international reputation for bringing together outstanding new work in cultural studies, critical theory and philosophy. parallax publishes themed issues that aim to provoke exploratory, interdisciplinary thinking and response. Each issue of parallax provides a forum for a wide spectrum of perspectives on a topical question or concern. parallax will be of interest to those working in cultural studies, critical theory, cultural history, philosophy, gender studies, queer theory, post-colonial theory, English and comparative literature, aesthetics, art history and visual cultures.
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