Video Games and Emotion Regulation: Aging and Selection of Interactive Stimuli

IF 0.8 Q4 PSYCHOLOGY, DEVELOPMENTAL
K. Ossenfort, D. Isaacowitz
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引用次数: 6

Abstract

Research on age differences in media usage has shown that older adults are more likely than younger adults to select positive emotional content. Research on emotional aging has examined whether older adults also seek out positivity in the everyday situations they choose, resulting so far in mixed results. We investigated the emotional choices of different age groups using video games as a more interactive type of affect-laden stimuli. Participants made multiple selections from a group of positive and negative games. Results showed that older adults selected the more positive games, but also reported feeling worse after playing them. Results supplement the literature on positivity in situation selection as well as on older adults’ interactive media preferences.
电子游戏与情绪调节:交互刺激的老化和选择
对媒体使用年龄差异的研究表明,老年人比年轻人更有可能选择积极的情感内容。关于情绪老化的研究考察了老年人是否也会在他们选择的日常环境中寻求积极性,迄今为止结果喜忧参半。我们调查了不同年龄组的情绪选择,将电子游戏作为一种更具互动性的情感刺激。参与者从一组积极和消极的游戏中进行了多次选择。结果显示,老年人选择了更积极的游戏,但也报告说玩游戏后感觉更糟。研究结果补充了关于情境选择积极性以及老年人互动媒体偏好的文献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.00
自引率
0.00%
发文量
30
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