‘Videogametism’: Consolidating the recognition of video games as an art form

Q3 Arts and Humanities
Marco Fraga Silva
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引用次数: 0

Abstract

Because video games are still considered ’low culture’ by many whilst being one of the most important art forms of the XXI century, this paper proposes a new concept for the field of game studies with the main goal of being a useful tool for the consolidation of the artistic recognition of the medium. A few countries have officially recognized video games as an art form and implemented legislation to support video game artists and their work; unfortunately, many governments still do not recognize this artistic field. For video games to achieve a widespread artistic legitimation it is necessary more critical thinking and institutional validation. The proposed neologism – ‘videogametism’ – is an appropriation of the Eisensteinian concept of ‘cinematism’ and, as Sergei Eisenstein’s legitimation term, ‘videogametism’ intends to support the recognition of video game artistic status, asserting that all art forms are present in this medium and that some artistic artifacts are ‘videogamatic’.
“电子游戏主义”:巩固电子游戏作为一种艺术形式的认可
因为电子游戏虽然是21世纪最重要的艺术形式之一,但仍被许多人视为“低级文化”,所以本文为游戏研究领域提出了一个新概念,其主要目标是成为巩固媒体艺术认可度的有用工具。一些国家已经正式承认电子游戏是一种艺术形式,并实施立法来支持电子游戏艺术家及其作品;不幸的是,许多政府仍然不承认这一艺术领域。为了让电子游戏获得广泛的艺术认可,我们需要更多的批判性思维和制度验证。所提出的新词“电子游戏主义”是对爱森斯坦的“电影主义”概念的挪用,作为谢尔盖·爱森斯坦的合法化术语,“电子游戏主义”旨在支持对电子游戏艺术地位的认可,声称所有艺术形式都存在于这种媒体中,有些艺术作品是“电子游戏的”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Film and Media Arts
International Journal of Film and Media Arts Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.20
自引率
0.00%
发文量
1
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