Interaction of EU and UK copyright in a post-Brexit world: will video games get more protection than they bargain for?

Q3 Social Sciences
Nick Kempton
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引用次数: 0

Abstract

The UK's approach to copyright and its adoption of a closed list of categories of work has led to unforeseeable gaps in protection in video games and fails to recognize the intellectual creativity that has gone into various elements of a video game, such as in-game animation. However, the CJEU's decision in Cofemel (C-683/17) has sought to harmonize copyright in the EU and provides two simplified requirements for subsistence of copyright allowing for expansive protection and open ended categories of work. This decision broadens out copyright in a way which may fill in some of the gaps of protection for video games but at what cost? This article explores how Cofemel might impact the video games industry in practice, as well as the ways in which the UK courts might address Cofemel in light of its direct conflict with UK legislation at a critical political time where the UK is about to depart from the EU.
在英国脱欧后的世界里,欧盟和英国版权的相互作用:电子游戏会得到比他们讨价还价更多的保护吗?
英国对版权的处理方式及其对作品类别的封闭列表导致电子游戏在保护方面存在不可预见的漏洞,并且未能认识到电子游戏中各种元素(如游戏内部动画)的智力创造力。然而,欧洲法院在comfemel案中的决定(C-683/17)试图协调欧盟的版权,并为版权的存在提供了两个简化的要求,允许广泛的保护和开放式的作品类别。这一决定扩大了版权范围,填补了电子游戏保护的空白,但代价是什么?本文将探讨Cofemel将如何在实践中影响电子游戏产业,以及在英国即将脱离欧盟的关键政治时期,英国法院将如何处理Cofemel与英国立法的直接冲突。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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