Crane: An Integrated Computational Design Platform for Functional, Foldable, and Fabricable Origami Products

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
K. Suto, Yuta Noma, Kotaro Tanimichi, Koya Narumi, Tomohiro Tachi
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引用次数: 1

Abstract

Despite the recent trend of computational origami for human-computer interaction (HCI) and digital fabrication, it is still difficult for designers to complete a series of design, simulation, and fabrication of objects leveraging computational origami theory. In this paper, we propose Crane, an integrated origami design platform implemented with Grasshopper. With this platform, users can seamlessly (1) design the 2D and 3D crease pattern, (2) simulate 3D folding transformation from the given crease pattern, (3) inversely find a new pattern under design constraints, (4) thicken the 2D pattern into a 3D volume along with the appropriate hinge structures for different fabrication methods, and (5) optionally connect the resulting design to other Rhinoceros or Grasshopper plugins for post-processes. To help understand how to use our system and demonstrate its feasibility, we showed three examples of origami products designed using our system. We also reported user feedback from the workshop as an evaluation.
Crane:一个集成的计算设计平台,用于功能性、可折叠和可制造的折纸产品
尽管计算折纸在人机交互(HCI)和数字制造方面有着最近的趋势,但设计师仍然很难利用计算折纸理论完成一系列物体的设计、模拟和制造。在本文中,我们提出了Crane,一个用Grasshopper实现的集成折纸设计平台。有了这个平台,用户可以无缝地(1)设计2D和3D折痕图案,(2)从给定的折痕图案模拟3D折叠变换,(3)在设计约束下反向找到新的图案,(4)将2D图案与不同制造方法的适当铰链结构一起加厚为3D体积,以及(5)可选地将得到的设计连接到用于后处理的其他Rhinoceros或Grasshopper插件。为了帮助理解如何使用我们的系统并证明其可行性,我们展示了三个使用我们系统设计的折纸产品的例子。我们还报告了研讨会的用户反馈作为评估。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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