Exploring the impact of gamification on skill development in special education: A systematic review

IF 2.4 Q1 EDUCATION & EDUCATIONAL RESEARCH
Elhampour Hussein, Ashraf Kan’an, A. Rasheed, Yousef Alrashed, M. Jdaitawi, Ahmed Abas, Sherin Mabrouk, Mona Abdelmoneim
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引用次数: 1

Abstract

Special education settings have experienced technological innovation that have advanced the development of various skills. Gamification is increasingly used to enhance the skills of individuals with special needs. There have been some studies and limited systematic reviews of gamification in general and special needs settings in particular, however, gamification design applied to special needs lacks a comprehensive systematic review. This article conducts a Literature review of gamification in special needs settings to investigate the effect of gamification in special needs as well as to identify gamification domains, groups and trends for individuals with special needs. Valuable data has been highlighted concerning the technology techniques used in enhancing the skills of individuals with a disability. However, further studies are still needed to examine areas, where research is lacking in the gamification field. The preferred reporting items for literature reviews and meta-analysis PRISMA standard was adopted for inclusion and exclusion criteria’ in this study such as including, eligibility, screening, dentification, and inclusion and exclusion steps. The results revealed that gamification design facilitates the development of various skills among individuals with special needs. Additionally, gamification design was mostly used to enhance the learning skills of individuals with a disability.
探索游戏化对特殊教育技能发展的影响:系统综述
特殊教育环境经历了技术创新,促进了各种技能的发展。游戏化越来越多地被用于提高有特殊需求的个人的技能。在一般情况下,特别是在特殊需求环境下,对游戏化进行了一些研究和有限的系统综述,然而,应用于特殊需求的游戏化设计缺乏全面的系统综述。本文对特殊需求环境中的游戏化进行了文献综述,以调查游戏化在特殊需求中的影响,并确定有特殊需求的个人的游戏化领域、群体和趋势。关于用于提高残疾人技能的技术,已经强调了有价值的数据。然而,仍需要进一步的研究来检查游戏化领域缺乏研究的领域。在本研究中,纳入和排除标准采用了文献综述和荟萃分析的首选报告项目PRISMA标准,如纳入、资格、筛选、鉴定以及纳入和排除步骤。结果表明,游戏化设计有助于有特殊需求的个人发展各种技能。此外,游戏化设计主要用于提高残疾人的学习技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Contemporary Educational Technology
Contemporary Educational Technology Social Sciences-Education
CiteScore
6.20
自引率
0.00%
发文量
55
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