The Effects of Mind Games on Higher Level Thinking Skills in Gifted Students

IF 0.2 Q4 EDUCATION & EDUCATIONAL RESEARCH
Özlem Baş, Okan Kuzu, Bilge Gök
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引用次数: 6

Abstract

The aim of this research is to demonstrate the effect of various mind games, played by students identified as gifted in the elementary school age, on their analytical thinking, critical thinking and decision making skills. To fulfill this aim, the research made use of experimental research pattern and used single group, pre/post-test experimental pattern, which counts among weak experimental patterns. The study group of the research consists of 22 students in a private school located in Cankaya, Ankara in the academic year of 2016-2017. While the inclusion of the private school to the research involved the usage of the convenience sampling method, the inclusion of the gifted students to the research was done through purposive sampling methodology. In this research, various tests: “ACD test” and “Kakuro test” for gifted students were prepared by researchers and used in the research to measure high-level thinking skills of gifted students. In the process, various games: “Rat a Tat Cat” and “Sleeping Queens” were played and effects of these games on students' analytical thinking, critical thinking and decision-making skills were examined. Research outcomes demonstrated improvement in the analytical thinking, critical thinking and decision-making skills of the gifted students as a result of the various mind games they played.
心理游戏对天才学生高层次思维能力的影响
本研究的目的是为了证明不同的智力游戏对小学生分析思维、批判性思维和决策能力的影响。为了实现这一目标,本研究采用了实验研究模式,并采用了单组、测试前/测试后实验模式,属于弱实验模式。本研究的研究小组由2016-2017学年安卡拉坎卡亚一所私立学校的22名学生组成。而将私立学校纳入研究涉及到使用便利抽样方法,将资优学生纳入研究是通过有目的抽样方法进行的。在本研究中,研究者为资优学生准备了不同的测试:“ACD测试”和“Kakuro测试”,并在研究中用于测量资优学生的高级思维技能。在此过程中,我们玩了“老鼠捉猫”和“睡皇后”等游戏,考察了这些游戏对学生分析思维、批判性思维和决策能力的影响。研究结果表明,资优学生的分析思维、批判性思维和决策能力都得到了提高,这是他们玩各种心理游戏的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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